![World of Warships - First Look: Tier VIII Premium German Battleship Brandenburg](/images/yt/nb/world-of-warships-first-look-tier-viii-premium-german-battleship-4lj0n.jpg)
World of Warships - First Look: Tier VIII Premium German Battleship Brandenburg
Here's our First Look at Tier VIII Premium German battleship Brandenburg. Brandenburg seems to be cousin to Tier VIII Premium German battleship Odin; they mount the same style of main battery guns, Brandenburg just mounts more of them. There are, however, some other key differences in not only Brandenburg's main battery - it's far less accurate than Odin's - but in her hull and consumables as well. Let's look around and try to pick out what makes her unique and why you might take this ship over the other existing premium German battleships.
FROM WARGAMING:
Hit points – 58800. Plating - 32 mm.
Main battery - 4x3 305 mm. Firing range - 18.5 km.
Maximum HE shell damage – 3600. HE shell armor penetration - 76 mm. Chance to cause fire – 27%. HE initial velocity - 865 m/s.
Maximum AP shell damage - 9400. AP initial velocity - 865 m/s.
Reload time - 28.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 245 м. Sigma – 1.60.
Torpedo tubes - 2x4 533 mm. Maximum damage - 13700. Range - 6.0 km. Speed - 64 kt. Reload time - 90 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
10x2 105.0 mm, range - 7.6 km.
Maximum HE shell damage – 1200. Chance to cause fire – 5%. HE initial velocity - 900 m/s
6x2 150.0 mm, range - 7.6 km.
Maximum HE shell damage – 1700. Chance to cause fire – 8%. HE initial velocity - 875 m/s
AA defense: 18x4 30.0 mm., 10x2 105.0 mm.
AA defense short-range: continuous damage per second - 511, hit probability - 70 %, action zone - 3.0 km;
AA defense long-range: continuous damage per second - 193, hit probability - 75 %, action zone - 5.2 km;
Number of explosions in a salvo - 8, damage within an explosion - 1400, action zone 3.5 - 5.2 km.
Maximum speed - 32.5 kt. Turning circle radius - 820 m. Rudder shift time – 15.7 s. Surface detectability – 16.2 km. Air detectability – 11.2 km. Detectability after firing main guns in smoke – 12.8 km.
Available consumables:
1 slot - Damage Control Party
2 slot - Repair Party
3 slot - Fighter/Spotting Aircraft
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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