![World of Warships - First Look: Tier IX Premium American Battleship USS Kearsarge](/images/yt/mb/world-of-warships-first-look-tier-ix-premium-american-battleship-xpwzn.jpg)
World of Warships - First Look: Tier IX Premium American Battleship USS Kearsarge
Here's our First Look at Tier IX Premium American battleship USS Kearsarge. Following up on the introduction of Japanese hybrids Ise and Tone, Wargaming seems interested in expanding the hybrid concept to other nations... and thus, Kearsarge. This bizarre-looking abomination is actually a real design generated by American firm Gibbs & Cox for the Soviet Union in the late 1930's. Of course, she was never constructed or even laid down. The mad lads on the Warships team in St. Petersburg have seen fit to introduce her into the game flying the Stars and Stripes, so let's look around and see if we can understand what his thing is and what she's packing.
FROM WARGAMING:
Hit points – 84300. Plating - 32 mm.
Main battery - 4x3 406 mm. Firing range - 19.6 km.
Maximum HE shell damage – 5700. HE shell armor penetration - 68 mm. Chance to cause fire – 36%. HE initial velocity - 820 m/s.
Maximum AP shell damage - 13100. AP initial velocity - 701 m/s.
Reload time - 36.0 s. 180 degree turn time - 45.0 s. Maximum dispersion - 256 м. Sigma – 1.90.
Secondary Armament:
14x2 127.0 mm, range - 7.0 km.
Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity - 792 m/s
AA defense: 20x1 20.0 mm., 14x2 127.0 mm., 10x4 40.0 mm.
AA defense short-range: continuous damage per second - 144, hit probability - 70 %, action zone - 2.0 km;
AA defense mid-range: continuous damage per second - 263, hit probability - 75 %, action zone - 3.5 km;
AA defense long-range: continuous damage per second - 245, hit probability - 75 %, action zone - 5.8 km;
Number of explosions in a salvo - 10, damage within an explosion - 1610, action zone 3.5 - 5.8 km.
Maximum speed - 30.0 kt. Turning circle radius - 1050 m. Rudder shift time – 18.4 s. Surface detectability – 16.9 km. Air detectability – 14.0 km. Detectability after firing main guns in smoke – 16.4 km.
Available consumables:
1 slot - Damage Control Party;
2 slot - Repair Party.
Aircraft:
Attack aircraft
Hit points - 1660, cruising speed - 176.0 knots, size of attacking flight - 3, aircraft per squadron - 3, aircraft restoration time - 120 s, detectability range - 10.0 km, number of aircrafton deck - 3.
Rockets in playload - 3, maximum rocket damage - 5400, armor penetration - 68 mm, chance to cause fire – 33 %.
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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