World of Warships - First Look: Tier VII Premium Japanese Cruiser Maya
Here's our First Look at Tier VII Premium Japanese cruiser Maya. Maya will be the third Takao-class cruiser of the Imperial Japanese Navy to come to World of Warships - following Takao and Atago - and she's coming in a tier lower than her sisters. This seems to be a nod to her main battery being only 8 guns versus the 10 that her sisters mount. Maya competes directly with Myoko out of the tech tree, and while the two ships do share some similarities Maya has more utility. Join me for a tour of the ship and we'll talk about why.
FROM WARGAMING:
Hit points – 39,200. Fore- and aft-end plating - 16 mm. Fires duration: 30 s.
Main battery - 4x2 203 mm. Firing range - 15.3 km.
Maximum HE shell damage – 3300. HE shell armor penetration - 34 mm. Chance to cause fire – 17%. HE initial velocity - 840 m/s.
Maximum AP shell damage - 4,700. AP initial velocity - 840 m/s.
Reload time - 15.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 130 m. Sigma – 2.00.
Torpedo tubes - 4x4 610 mm. Maximum damage - 20,967. Range - 8.0 km. Speed - 76 kt. Reload time - 120 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 2.5 km.
Secondary Armament:
6x2 127.0 mm, range - 5.6 km.
Maximum HE shell damage – 2100. Chance to cause fire – 8%. HE initial velocity - 725 m/s
AA defense: 13x3 25.0 mm., 27x1 25.0 mm., 6x2 127.0 mm.
AA defense short-range: continuous damage per second - 217, hit probability - 85 %, action zone - 2.5 km;
AA defense long-range: continuous damage per second - 84, hit probability - 90 %, action zone - 5.8 km;
Number of explosions in a salvo - 3, damage within an explosion - 1,330, action zone 3.5 - 5.8 km.
Maximum speed - 35.5 kt. Turning circle radius - 780 m. Rudder shift time – 10.1 s. Surface detectability – 12.8 km. Air detectability – 7.2 km. Detectability after firing main guns in smoke – 7.3 km.
Available consumables:
Slot 1 - Damage Control Party
Slot 2 - Defensive AA Fire / Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)
Slot 3 - Fighter (Duration time 60 s; Fighters 3; Action radius 3 km; Reload time 90 s; Charges 3)
Slot 4 - Repair Party
Slot 5 - Main Battery Reload Booster (Duration time 15 s; Main battery recharge time -50%; Reload time 60 s; Charges 3)
All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.
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