[Wrack] All Tyderium Medals on BS Difficulty
Pretty fun to do the score attack stuff, and satisfying general difficulty when under the pressure of the clock, but somewhat frustrating game to play due to lacking QoL, questionable design that overly punishes the player, and somewhat buggy medal tracking. I wouldn't recommend playing it casually as its not engaging, and wouldnt recommend hunting its achievements due to the frustration, so I guess I generally wouldnt recommend despite it being enjoyable when in the sweet spot of just comboing guys and trying to go fast -- just play All Day Dying instead. I'll rant a bit about the various issues I had with the game under level timestamps.
Level Timestamps:
0:00 Metroplex
4:25 Disposal Area - Pt 1
14:50 Disposal Area - Pt 2
27:39 Recycling Center - Pt 1
39:56 Recycling Center - Pt 2
45:25 Fusion Plant - Pt 1
1:00:34 Power Core
1:13:43 Fusion Plant - Pt 2
1:26:13 Hyperion Labs
Issues with game:
1. The primary lacking QoL thing was deaths invalidating tyderium medals even though it starts you from the beginning of the level anyways on BS difficulty... this just means you have to exit to main menu and load your autosave every single time you die or drop your important combo.
2. I think it was a mistake to change the combo window timer between each of the difficulties -- I was trying to route on a lower difficulty with quicksaves, but then discovered all my routes were worthless on BS as you can't keep combo for as long.
2. Several levels have instant death red spikes or rocket jumps you need to make and only have one chance at pretty deep into the level, so if you mess up your platforming once you're playing the whole thing again.
3. I had a couple extra playthroughs and extra level playthroughs due to quickplay apparently not counting in various ways, first it doesnt count for beating the game even if you play start to finish if you started the very first level in quickplay and just let it auto continue to the next level. It's not a traditional chapter select, it's apparently just a mode that doesn't count.
4. Tyderium medals don't seem to save from quickplay, when I earned it on a level it didnt update at all, so to get them all I had to replay story mode campaign back to the right spots. If you play this, don't ever use quickplay and just play in story mode/load your autosaves from it.
5. If you exit Fusion Plant Pt 1 through the secret exit, like you have to in order to get blast shield on the secret level and make some of the rocket jumps safe on later levels, it doesnt give you a tyderium medal (or any medal) and you have to replay
6. There seemed to be a bug with storing difficulty between different saves -- if you have a playthrough on BS, then start a quickplay on casual to practice a section, then load back into your BS autosave, it seems to think you're still on casual. To fix it, you need to start another quickplay on BS then go back to your autosave. This seems like it would be exploitable, but in my testing it seems that theres no benefit from it, it only gives you the medal from the lowest level you played on at all, and could accidentally void your achievements, so don't mess with quickplay at all or make sure to reset your difficulty like this.