"Wuchang: Fallen Feathers" could do with a better onboarding process [EP02]

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I believe tutorial elements should be naturally integrated into a game at a pace that lets you pick up and understand what to do and how to play. Wuchang is poor at this. Having to read through a load of skill trees or delve into menus to get even an overview of what its different weapons specialise in is a poor onboarding process, and definitely led to my first couple hours being quite offputting and more troublesome than I think they should have been.

So after taking a break, here's what happened next.

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Everyone knows I love souls games. Everyone knows I'm bad at souls games.

And as with all souls games, I'm sure a lot of people will hate my critique on this one. As always with this type of content, unconstructive comments will just be deleted.

I have very mixed thoughts on Wuchang. I like many of the ideas, but the execution often leaves a lot to be desired.

Timestamps provided to get you to where you want to go.

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00:00:00 - Trying out Longsword / Deflect
00:12:38 - Feathered Priest - Lu Bingzhang (BOSS) [10💀 ]
00:40:50 - Beneath Shu Sanctum
01:43:11 - Blightweaver - Great Centipede (BOSS) [1💀 ]
01:51:55 - Pressing On
01:59:18 - Back to the Surface
02:04:11 - Mimic Shrine!
02:06:53 - Cleaning Up

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ABOUT THE GAME

WUCHANG: Fallen Feathers is a soulslike, action RPG set in the land of Shu during the dark and tumultuous late Ming Dynasty, plagued with warring factions and a mysterious illness spawning monstrous creatures.

https://store.steampowered.com/app/2277560/WUCHANG_Fallen_Feathers/

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#wuchangfallenfeathers #soulslike #letsplay




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