WUCHANG: Fallen Feathers | RTX 5070 Ti | FPS Test & Performance | Max Settings
🔥 WUCHANG: Fallen Feathers – RTX 5070 Ti + 7800X3D | FPS Test & Performance Benchmark | Max Settings | Unreal Engine 5 | DLSS Preset K
Update: Patch 1.3 introduced new issues — DLAA no longer works. Even if you set DLSS to 100%, the game still uses DLSS Quality mode. You can easily verify this yourself — performance remains exactly the same whether DLSS is set to 67% or 100%.
The game is built on Unreal Engine 5 and includes precompiled shaders, which helps minimize stuttering — a welcome feature for a UE5 title. I purchased the Standard Edition on Steam, but surprisingly, I gained access to the Deluxe content in-game. This is most likely a bug. However, I wouldn’t celebrate too soon — once it gets patched, there’s a high chance that many players could lose access to their saves and progression. It might even be a deliberate (and shady) tactic to push players toward buying the Deluxe upgrade just to keep their progress. I’ll be keeping an eye on that.
Interestingly, just yesterday I was playing Black Myth: Wukong, and honestly, it looks far more advanced technically than WUCHANG: Fallen Feathers — mainly due to its superior lighting, even without path tracing. Despite that, WUCHANG is just as demanding as Wukong (without PT), which raises some serious questions about its optimization.
⏳ Timestamps:
0:00 Max Settings + DLAA + 1440p
2:48 Max Settings + DLSS: Quality (Preset K) + 1440p
5:42 Max Settings + DLSS: Quality (Preset K) + Multi-Frame Generation: 4X + 1440p
8:04 High Preset + DLAA + 1440p
💻 PC Specs:
🔹 CPU: Ryzen 7 7800X3D
🔹 RAM: 32GB DDR5 6000 MHz (dual channel)
🔹 GPU: RTX 5070 Ti
🔹 Nvidia Driver: 577.00
🔹 OS: Windows 11
🔹 Storage: NVMe SSD
📌 #Wuchang #RTX5070Ti
