X-COM Terror from the Deep (OpenXCom) - Episode 2
Hello again.
Deep in the waters, there's ruins of an ancient human civilization not yet discovered by their descendants.
The aliens decided to pervert their legacy, and so it is our job to prevent them from doing that once we discover where we actually are.
I've also thought about expanding rules:
- If I don't have a synonium mission by October, I change music anyway; the part with returning people will happen as well
- Every mission involving psi-training, except for the cases I found them interesting (or showcasing a new type of USO), will be sped up
- After 7-10 episodes I'll start to cut a majority of squad loadout screens before the missions (basically reduce them to 5-7 seconds instead of 2-4 minutes)
If you have questions about happy music existing, check Episode 1's description.
The backing thumbnail for this episode is provided by my friend as a screenshot from Subnautica.
The music list and credits to people responsible for them are at the end of the video before the outro.
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