X-Com: TFTD | Ep. 13: Into the Base [SPC Ironman]
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Ironman mode (no reloads), superhuman difficulty, and a single base in the middle of the Pacific ocean. These constraints were inspired by a playthrough Kikoskia had done, but I stepped the difficulty up to superhuman. Mind control has been disabled using the XComUtil, however, only because the mechanic seems broken. See below for a list of other changes by XComUtil as well as a download link.
I disabled molecular control due to an inbalance issue. When the aliens use it, they can control anyone regardless of sight, and when you eventually use it the game becomes leap-frog with mind control. To keep the game fair I disable it completely. With the best armor and weapons, you can still die in one hit, and it may still take several shots to bring aliens down, so the difficulty curve is still in place (albeit less pear-shaped).
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Get XComUtil: http://www.bladefirelight.com/download
For various bug fixes and tweaks.
The XComUtil setup I'm using:
XComUtil 9.7.442
[Y] Win7 Graphic Issues
[Y] Interception Screen Swap
[Y] Survey / Escort Ship Swap
[Y] Survey Ship Routes
[N] Fighter Transport
[N] Triton Hard Point
[N] Defensive Base Layout
[N] Improved Starting Base
[Y] Disjointed Base Bug Fix
[N] Improved HWP
[N] Auto-Firing Pistols
[N] Improved Dye Grenade
[N] Improved High-Explosive
[N] Improved Gauss
[N] Inifite Ammo for Gauss
[Y] Research Bug Fixes
[N] Help From Captured Aliens
[N] Post-Combat Messages
[N] Soldier Stat Strings
[N] Soldier Rank in Name
[N] Soldier Kills in Name
[Y] Pre-Combat Soldier Sort
[Y] Auto-Equip Soldiers
[Y] Remove Psionics
[N] Always Day
[N] Always Night
[N] Battle Terrain Randomization
[N] Randomized Alien Floor Plan #Yeti
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