X-Plane 11 EDDF to EDDM with MD82 Landing...

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X-Plane 11 (2017)
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X-Plane is a flight simulation engine series developed and published by Laminar Research since 1995. Commercial desktop versions are sold for macOS, Windows, and Linux, although Laminar Research also distributes FAA-certified versions for professional use.[4] A mobile version is available for Android, iOS, and webOS since 2009 as well.[5]

X-Plane is pre-packaged with several commercial and military aircraft, as well as basic global scenery, which covers most of the Earth. X-Plane also has a plugin architecture that allows users to create their own modules, extending the functionality of the software by letting users create their own worlds or replicas of places on Earth. This is further enhanced by the Scenery Gateway website, which allows users to share airports with other users, which can be eventually integrated into the base product.[6]

On November 25, 2016, Laminar Research released the public beta of the simulator's latest version, X-Plane 11, to the general public.[7][8] A second public beta was released on December 6, 2016, which fixed some major bugs.[9] The official release of X-Plane 11 was on March 30, 2017.

On 9 December 2019, X-Plane Mobile Global, a major update for the mobile port, was released. Although initially available for free, only five initial locations are available without purchase.[10]

X-Plane differentiates itself from other simulators by implementing an aerodynamic model called blade element theory.[11] Traditionally, flight simulators emulate the real-world performance of an aircraft by using empirical data in predefined lookup tables to determine aerodynamic forces such as lift or drag, which vary with differing flight conditions. These simulators sufficiently simulate the flight characteristics of the aircraft, specifically those with known aerodynamic data, but are not useful in design work, and do not predict the performance of aircraft when the actual figures are not available.

Blade element theory improves on this type of simulation by modelling the forces and moments on an aircraft and individually evaluating the parts that constitute it. Blade-element theory and other computational aerodynamic models are often used to compute aerodynamic forces in real time or pre-compute aerodynamic forces of a new design for use in a simulator employing lookup tables.

With blade element theory, a surface (e.g. wing) may be made up of many sections (1 to 4 is typical), and each section is further divided into as many as 10 separate subsections. After that, the lift and drag of each section are calculated, and the resulting effect is applied to the whole aircraft. When this process is applied to each component, the simulated aircraft will fly similar to its real-life counterpart. This approach allows users to design aircraft quickly and easily, as the simulator engine immediately illustrates how an aircraft with a given design might perform in the real world. X-Plane can model fairly complex aircraft designs, including helicopters, rockets, rotorcraft, and tilt-rotor craft.







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x-plane 11
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eddm
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