XB1X Star Wars Battlefront 2 G109, 1P gameplay Instant Action on Pipeline Junction West, TX-130!

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Published on ● Video Link: https://www.youtube.com/watch?v=QYL0OXpK7cc



Duration: 40:25
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The TX-130 Saber-class fighter tank feels lighter and more mobile than the Droid Army's counterpart, the Armored Assault Tank A.K.A. AAT-1 Hover Tank. Vid timeline:

(0:00) Intro.

(10:44) Match begins.

(17:04) TX-130.

(35:14) TX-130.

I play as:

First player: Galactic Republic TX-130.
Blaster: Twin Heavy Laser Cannons.
Abilities: Laser Barrage, Charge Mode, Rockets.
Boost Cards: Improved Weapon Systems, Fast Recharge, Reinforced Hull.

I put the TX-130 to the test in this 10v14 fight in the open areas of Geonosis. Keeping an eye on terrain irregularities, I move the repulsor tank forward, to dislodge a numerically superior foe.

The main 2 heavy laser cannons can be fired in several ways. Normal fire mode possesses a decent rate of fire which is good against just about any target that is not a tank. Instead of having the ability to be fire-linked via Linked Fire, Laser Barrage triggers a flurry of shots much like speeders can.

The AAT's Linked Fire is more useful than Laser Barrage. However, the TX-130's Rockets is way more useful than it's counterpart's High Explosive Shells. Rather than being a one off salvo of warheads that spread out over an area, the former can be used to great effect in tandem with the Laser Cannons. This is thanks to how they load and reload. 10 rockers come pre-loaded in two 5 launch tubes magazines. One has the option to fire them individually, or in a salvo who's number of rockers will depend on availability and how much the bottom is pressed. However, I think that firing them individually is the best way to go. The leaving the button pressed mechanic it's already featured on Charge Mode. And I think that's enough to worry about.

Once all 10 rockers are used, that's when the Ability Recharge is triggered. Something I shortened with Fast Recharge.

As far as the TX-130's Charge Mode vs the AAT's Siege Mode goes, the former is would be weaker given that mobility is not completely lost. I suppose the damage output of the latter is about a 50% charge up equivalent of the former. But to get to a full charge, one needs a considerable amount of time. While one is up against a rate of fire that can end the fight. Careful management and maneuvering is needed.

I reinforced Charge Mode with Improved Weapon Systems to increase it's damage output.

Both tanks ended up having an armor value of 961 after being equipped with Reinforced Armor.

Key tags:
#StarWarsBattlefront2
#FirstPersonShooter
#SinglePlayer
#ThirdPersonShooter
#TX130
#CloneArmy
#Geonosis
#RatedT

Enjoy!

Configuration settings:

Game type:
Play/Single Player/Instant Action.

Game modifiers:
Mode: Supremacy.
Location: Geonosis.
AI difficulty: Expert.
Round length: Long.
Battle points: Slow.
Enemy AI count: 14.
Friendly AI count: 9.
Enemy Hero count: 0.
Friendly Hero count: 0.
Enemy Reinforcement count: 0.
Friendly Reinforcement count: 0.
Enemy vehicle count: 1.
Friendly vehicle count: 0.

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