OK, picking up Captain Phasma is this second attempt at Instant Action Missions, I came with the idea of heavily reinforcing her turret to attempt to be in two places at once! Vid timeline:
(0:00) Intro.
(7:49) 1st set of Objs.
(9:32) 2nd set of Objs.
(13:08) 3rd set of Objs.
(19:09) 4th set of Objs.
I play as:
First player: Captain Phasma.
Blaster: Captain Phasma's Sonn-Blas F-11D.
Abilities: Staff Strikes, Survivor, First Order Sentry Droid.
Boost Cards: The More the Better, Come Closer, There's no Escape.
Passive Abilities: Health on Elimination.
Devoting all 3 of her Boost Cards towards her Sentry Droid, a good idea?
Well, The More the Better enhancing the Sentry's rotation speed. In the meantime, Come Closer and There's no Escape enhance it's shock stats.
Unfortunately, there was no Card that's available to upgrade the Sentry's laser itself, considering the plan here revolved around parting company with it to push the enemy back from 2 Objectives simultaneously.
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