XB1X Star Wars Battlefront 2 G116, 1P gameplay Instant Action on Command Sector N, Lando Calrissian!
I take Lando Calrissian for a spin given we are on the Death Star II as the Rebels, my team will be considerably smaller due to the issues surrounding Obj. E. Vid timeline:
(0:00) Intro.
(7:31) Match begins.
(21:54) Lando Calrissian.
I play as:
First player: Lando Calrissian.
Blaster: Lando Calrissian's X-8 Night Sniper.
Abilities: Smoke Grenade, Sharp Shot, Disabler.
Boost Cards: Hot and Cold, Buckle up, Baby, Quick Shock.
Passive Ability: Health on Elimination.
Lando has a Smoke Grenade and Thermal Vision capabilities like the BX Commando Droid. They are however, employed in a different manner. Concept remains similar which in this case the smoke would be used to impair the enemy's vision while I can home in on them using the Thermal Scope of the blaster.
Sharp Shot is kinda an alternative to Finn's Dead Eye. If multiple targets highlighted while active, sorta like a shotgun blast effect will be fired off, eliminating everyone in one go. Something that's somewhat less effective in indoor maze environments such a this I recon.
The Disabler reminded me of the ARC Trooper's Shock Trap. Although this one is geared for Intel and non-lethal use. I added Quick Shock to increase it's electrical shock radius if detonated within 5 seconds of being deployed.
Seems therefore, Lando relies on his blaster to get the job done more so than Han Solo for instance, given he also has a Detonator. The former's blaster is more powerful overall due to it's rate of fire I think. I reinforced it with Buckle up to decrease cool down time the more enemies I take down with it.
Key tags:
#BattlefrontII
#FirstPersonShooter
#SoloPlayer
#ThirdPersonShooter
#HeroShooter
#LandoCalrissian
#RebelAlliance
#DeathStarII
#RatedT
Enjoy!
Configuration settings:
Game type:
Play/Single Player/Instant Action.
Game modifiers:
Mode: Supremacy.
Location: Death Star II.
AI difficulty: Expert.
Round length: Long.
Battle points: Slow.
Enemy AI count: 14.
Friendly AI count: 7.
Enemy Hero count: 1.
Friendly Hero count: 0.
Enemy Reinforcement count: 0.
Friendly Reinforcement count: 0.
Enemy vehicle count: 0.
Friendly vehicle count: 0.
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