XB1X Star Wars Battlefront 2 G121, 1P gameplay Instant Action on Kachirho Beach, Yoda!
As the great Master Yoda, I realize his tremendous speed and agility as well as his unique way of blocking attacks. The race for Kashyyyck has begun! Vid timeline:
(0:00) Intro.
(11:25) Match begins.
(23:09) Yoda.
I play as:
First player: Yoda
Blaster: N/A. Light Saber.
Abilities: Unleash, Presence, Dash Attack.
Boost Cards: Earned it I have, Ensuring Presence, Agility.
Passive Ability: Health on Elimination.
I've said in the past that Luke Skywalker is the fastest runner. But Master Yoda is insane! Adding Agility gives him an extra Dash Attack, making him faster than Darth Maul with his Spin Attacks. The amount of ground I was able to cover surpassed my expectations.
Yoda is the only Lightsaber character that blocks with his hand with Unleash. As a result, there are no blaster rebounds. Instead, he appears to have the ability to collect the energy that's thrown at him, before unleashing it back via a damaging blast. Curious about that, I decided to reinforce it with Earned it I have which steadily increases the area of effect while absorbing blaster shots.
Finally, his support ability Presence is like Captain Phasma's Survivor. But better since not only Yoda receives a health boost, but nearby troopers as well. Knowing this, I took Ensuring Presence to increase it's duration.
The only issue that I have with Yoda, is that he swings his entire body when he does normal Lightsaber attacks. Can be a little hard to control sometimes. But I figured, being on the receiving end of such a crazy moving Target must be annoying as hell, lol!
Key tags:
#BF2
#FPS
#SinglePlayer
#3rdPersonShooter
#HeroShooter
#Yoda
#CloneArmy
#Kashyyyk
#RatedT
Enjoy!
Configuration settings:
Game type:
Play/Single Player/ Instant Action.
Game modifiers:
Mode: Supremacy.
Location: Kachirco Beach.
AI difficulty: Expert.
Round length: Long.
Battle points: Slow.
Enemy AI count: 14.
Friendly AI count:11.
Enemy Hero count: 1.
Friendly Hero count: 0.
Enemy Reinforcement count: 0.
Friendly Reinforcement count: 0.
Enemy vehicle count: 0.
Friendly vehicle count: 0.
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