XB1X Star Wars Battlefront 2 G125, 1P gameplay Instant Action on The Great Temple, Boba Fett!
Knowing that things are tough for the Empire on Yavin IV, as far as Boba Fett is concerned, I aimed at reinforcing his Jetpack to do that "confuse and conquer" as quickly as possible on the enemy's side of the board. Vid timeline:
(0:00) Intro.
(9:25) Match begins.
(18:43) Boba Fett.
I play as:
First player: Boba Fett.
Blaster: Boba Fett's EE-3.
Abilities: Concussion Rocket, For the Hunt, Rocket Barrage, Jetpack.
Boost Cards: Quick Refill, Acute Concussion, Fuel Efficiency.
Passive Abilities: Health on Elimination.
Putting Quick Refill and Fuel Efficiency on the Jetpack helped Boba Fell fly from one end of the battlefield to another. That's very useful when it comes to the Empire's side of the board due to the Temple. Flying over that complex as opposed to having to filter through it payed big dividends is quickly reporting to drive the enemy back from Objs D and E.
Doing that however, from Objs A and B on the enemy's side, is much riskier as it's more open. Although flying to those from my side is pretty cool in messing the enemy up.
I came in thinking that I was going to use For the Hunt either to spot the enemy, or supply the Jetpack with fuel. However, as it turned out, the Jeckpack jumps that I ended up doing here where so large, by the time I landed, it was almost ready to go again. Something like that would enable Fett to do a series of huge jumps, quickly moving all over the place.
The Concussion Rocket is good along the blaster. I just need to keep in mind that the time the affected enemies' blasters are disabled is short. Meanwhile, the Rocket Barrage is good as backup.
The weakness of this Villain is that one has to be mindful where one flies too. As one might expect, all that speed and mobility comes at a price. In this case, durability. Landing on the wrong spot can spell instant death.
Also, he doesn't have blaster weapon zooming what so ever. This along with the Concussion Rocket being a non-lethal and the scattering effect of the Rocket Barrage, can greatly reduce his overall effectiveness at range.
Key tags:
#StarWars
#FPS
#SoloPlayer
#3rdPersonShooter
#HeroShooter
#BobaFett
#GalacticEmpire
#YavinIV
#RatedT
Enjoy!
Configuration settings:
Game type:
Play/Single Player/ Instant Action.
Game modifiers:
Mode: Supremacy.
Location: YavinIV.
AI difficulty: Expert.
Round length: Long.
Battle points: Slow.
Enemy AI count: 14.
Friendly AI count: 13.
Enemy Hero count: 1.
Friendly Hero count: 0.
Enemy Reinforcement count: 0.
Friendly Reinforcement count: 0.
Enemy vehicle count: 0.
Friendly vehicle count: 0.
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