
Xbox Performance to be UNLEASHED | Xbox Series X Mesh Shaders & SDK Updates Changes Everything
Xbox Performance to be UNLEASHED. How both the Xbox Series X Mesh Shaders functionality and SDK Updates Will Change Everything
The Xbox Series X and Xbox Series S are Microsoft's newest consoles, and have had a rather interesting bring up. Microsoft's changes to a different SDK (known as GDK), the late receipt of the console SoCs thanks to delays in the RDNA 2 bring up, and currently Xbox Series games are not leveraging the Mesh Shader functionality of the console.
This will be changing in the next year though, as games will start to come out which uses both Mesh Shader and other functionality a lot more extensively, as well as Microsoft's newer GDKs being released and coming into the hands of developers, which should allow developers to really help optimize with the Xbox hardware.
Sony's Playstation 5 has very robust and excellent development kit and optimization software, so Microsoft's catch up here is incredibly important.
In the future I'll be putting out updated videos on the PS5's Geometry Engine and its importance in Virtual Reality with the PSVR2.
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