XBOX SERIES S ( S.T.A.L.K.E.R.: Shadow of Chornobyl ) 2024.Сталкер.Тінь Чорнобиля. part - 04

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S.T.A.L.K.E.R.: Shadow of Chernobyl is a survival-horror first person shooter video game by Ukrainian developer GSC Game World, and published by THQ. It is the first installment in the S.T.A.L.K.E.R. series. It features an alternate-reality theme, in which a second nuclear disaster occurs at the Chernobyl Nuclear Power Plant in 2006 and causes strange changes in the area around it. The game has a non-linear storyline and features gameplay elements such as trading and two-way communication with NPCs. The game also incorporates elements of role-playing games and business simulators.

The background and some terminology of the game ("The Zone", "Stalker") is borrowed from the popular science fiction novella Roadside Picnic by Arkady and Boris Strugatsky and the 1979 Andrei Tarkovsky film Stalker that was loosely based on it, as well as Stalker, the film's subsequent novelization, which later became the full version of Roadside Picnic.

In Shadow of Chernobyl, the player assumes the identity of an amnesiac "Stalker," an illegal explorer/artifact scavenger in "The Zone," referred to as "Marked One." "The Zone" is the location of an alternate-reality version of the Chernobyl Power Plant after a second, fictitious explosion that contaminated the surrounding area with radiation and caused strange, otherworldly changes to the local flora and fauna, as well as to the laws of physics. "Stalker" in its original film context roughly meant "explorer" or "guide", as the stalker's goal was to bring people into the Zone. The acronym S.T.A.L.K.E.R. stands for "Scavenger, Trespasser, Adventurer, Loner, Killer, Explorer, Robber."[1]

On July 11, 2007, GSC Game World announced a prequel, S.T.A.L.K.E.R.: Clear Sky, which was released on 5 September 2008. On April 30 2009, GSC Game World announced a sequel, S.T.A.L.K.E.R.: Call of Pripyat, which was released worldwide in February 2010.

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