XCOM 2 - Part 13: Face to Face - XCOM 2 Let's Play w/ AEW Wrestlers
An Alien Relay deep in Advent territory needs destroying and the Mechamaniacs are on the job. The clock is ticking as the Advent are intent on keeping the relay up and deploy a number of elite and heavily armed units to intercept XCOM. Will Alpha Squad destroy the relay before it's too late? :o
8:55 - Rocket in the Free World!
15:10 - I'm Still Standing... Better than I ever did!
18:00 - Julian Loves to Play Catch
28:45 - Jane's Seen Enough
33:33 - 3 Mutons Walk into A Bar
36:16 - I'll take the Promotion, Brother :D
39:30 - Where You Going?!
XCOM 2 is a 2016 turn-based tactics video game developed by Firaxis Games and published by 2K Games. It is the sequel to 2012's reboot of the series XCOM: Enemy Unknown; it takes place 20 years after the events of Enemy Unknown. XCOM, a military organization trying to fight off an alien invasion, has lost the war and is now a resistance force against the occupation of Earth and the established totalitarian regime and military dictatorship. Gameplay is split between turn-based combat in which players command a squad of soldiers to fight enemies, and strategy elements in which players manage and control the operations of the Avenger, an alien ship that is used as a mobile base for XCOM.
The developers set the game after the bad ending of the 2012 reboot because it allowed them to change gameplay, introduce various new features and redesign some enemies. To encourage players to play more offensively, the developers introduced time-based objectives to boost the game's pacing.
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