XCOM 2 - Part 22: Night Wheel - XCOM 2 Let's Play w/ AEW Wrestlers
For all time, always! The clock is ticking as the Avatar Project nears completion... again. The Mechamaniacs gear up to stop the clock before sudden death. An attack on an Advent Facility should turn back time, but the aliens are pulling out all the stops to counter XCOM. Will the squad complete the mission before the clock ticks zero or are they men out of time... also how many more time puns can we squeeze into this description. Take some time and find out! :P
5:23 - Cue the slide whistle!
XCOM 2 is a 2016 turn-based tactics video game developed by Firaxis Games and published by 2K Games. It is the sequel to 2012's reboot of the series XCOM: Enemy Unknown; it takes place 20 years after the events of Enemy Unknown. XCOM, a military organization trying to fight off an alien invasion, has lost the war and is now a resistance force against the occupation of Earth and the established totalitarian regime and military dictatorship. Gameplay is split between turn-based combat in which players command a squad of soldiers to fight enemies, and strategy elements in which players manage and control the operations of the Avenger, an alien ship that is used as a mobile base for XCOM.
The developers set the game after the bad ending of the 2012 reboot because it allowed them to change gameplay, introduce various new features and redesign some enemies. To encourage players to play more offensively, the developers introduced time-based objectives to boost the game's pacing.
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