XCOM 2: WotC -The Lazarus Project: Mission 7 (Gold medal run - Nightmare Difficulty)
Finally, mission 7 of the Lazarus Project Legacy Op in XCOM 2: War of the Chosen!
Note: I encountered a bug where my first attempt at mission #7 was as if some of the walls did nothing to block line of sight. I could see and shoot pods from both of the rooms adjacent to the starting point, and I was surprised that they could see and shoot me as well. Needless to say, that prevented me from isolating pods (3 pods with Avatars simultaneously, uhh) which made the mission so much more difficult and I knew I would need to restart. I retried the mission taking a 5000 point penalty but I still managed to finish this with a gold medal. :D
After all the bad luck from the first try, I think this last mission was well executed for the first 70%. Then I guess I got too tired physically and made some basic errors for the last 30%. All in all, good fun!
00:00 Intro
00:38 What happened last attempt?
01:28 Mission start
02:14 Initial positions
03:14 Finding out that last attempt was a wall see-through bug
07:05 First pod trigger
10:30 First dead Avatar + more complaining
13:50 Second pod triggered
15:34 Void conduit noob
18:28 Bladestorm planning
22:13 Avatar execution planning
28:20 Quiet phase
33:20 Setting the trap
35:10 Trap sprung too early
41:05 Third Avatar dead
43:49 Still in perfect health
45:42 Two pods scouted
51:25 Close the door - bad stuff will happen
58:09 Chasing Avatar
01:03:20 Swapmaster 3000
01:05:39 Scout the last pod
01:06:37 Opening doors - BIG MISTAKE
01:11:29 Proximity, schroximity
01:14:23 Ghost
01:20:00 First real damage
01:21:39 The last Avatar
01:26:45 Another blunder in the making
01:27:20 Overconfidence is the XCOM player's killer
01:31:22 Shen's revenge
01:32:55 Final paranoia
01:33:45 All for a jacket
01:34:21 The Gang's All Here
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