XCOM: Enemy Within - Episode 101 (Silent Gaze, concluded!)
16th of October, 2015:
Following the return of our troops from Operation Soaring Stranger, some progress was made in our understanding and ability to manipulate the phenomenon of psionics, namely the development of the Psi Armour. While it cannot grant psionic abilities to otherwise un-gifted troops, it can significantly enhance existing psionic powers.
However, with that, and the interrogation of our latest captive now complete, our research staff found themselves in the unlikely position of having nothing further into which to channel the (considerable) resources of our science facilities.
I had planned to discuss the possibility of moving some of the research staff to other departments, but the sudden appearance of a very large contact on the holo-globe has put a rather sudden stop to any such plans.
And so, once again, once big sky had successfully negotiated a path past what few defences the craft retained after being thoroughly beaten by one of our interceptors, our troops now find themselves making gradual, and very cautious progress through this enormous vessel.
So far, the team have suffered some small injuries, but are making good progress. I can only hope this trend continues!
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These are the difficulty and 'Second Wave' options I have enabled:
Classic Ironman
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Damage Roulette
Not Created Equally
Hidden Potential
Training Roulette
Aiming Angles
XCOM: Enemy Unknown and all DLC (Including Enemy Within) are available on Steam - http://ow.ly/uZu7Z
Soldier name-list - http://ow.ly/uZElT
All in game visual and audio assets are copyright their respective owners. Videos are commentary & transformative in nature, as defined under the 'Fair Use' policy of copyright.
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