XCOM: Enemy Within - Episode 56 (Bloody Druid)
13th of July, 2015:
It seems that our worst fears were confirmed. The Chryssalids had infested a large fishing vessel, though little could have prepared us for the exact nature of the infestation. I had assumed the fishermen had been used as hosts, but it was something far worse... it seems we aren't the only life on Earth that's suitable to serve as an incubator for these terrors.
Aside from the immediate need to reassess the threat posed by Chryssalids, knowing that they can infect other large mammals, it seems that they are not restricted to one 'egg' per host. A whale seems able to support dozens, maybe more. Certainly enough to make eliminating the resulting offspring with ground troops (even our extraordinarily well equipped ground troops) tactically unsound, and so, an air-strike was authorised once Leilith was able to activate the ship's transponder.
That left our troops with precious little time to evacuate the bombing zone. They knew how devastating it would be if this many Chyrssalids were able to scatter into the wild, how many other towns would suffer this same fate. Still, I felt more than a little incensed that 'the power's that be' would leave us so little time to clear the area.
It is, however, a testament to both the physical conditioning of our troops, and the superb workmanship that went into their new body armour, that they made lightning fast progress back towards Big Sky, eliminating a few Chryssalids along the way.
Needless to say, they are all back at HQ, safe and relatively sound, though I suspect the base councillor may be putting in a bit of overtime after this one. Outside of an actual terror attack on a city, this was likely one of the most wanton expressions of the alien's malice and contempt for humanity... I know the troops would put on a brave face and soldier on if the call came down, but if I can afford them a few days of rest after this one, I'll consider it a personal favour from fate.
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These are the difficulty and 'Second Wave' options I have enabled:
Classic Ironman
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Damage Roulette
Not Created Equally
Hidden Potential
Training Roulette
Aiming Angles
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