XEMU Dev Build (v0.6.2) — Otogi: Myth of Demons • 4K Gameplay | Xbox Emulator
A re-upload because my first attempt would not process beyond standard definition--and the entire point of xemu is playing at insanely high and crisp resolutions games that were made at best for 480p.
This unreleased build of xemu brings Otogi to a borderline 1:1 performance comparison with the 2001 Xbox. I want to single out and thank Zaykho who I feel was the motivating force behind this development. I paid him a bounty to continue his work on viewing and extracting Otogi and Otogi 2 models and it would seem his research and testing led him somewhere unexpected. Credit is also owed to NZJenkins, a developer for cxbx-r, who wrote the code that ultimately fixed what seems to have been an erroneous fog effect that had obscured Raikoh’s model.
Otogi was the first game I "data-mined" when I first softmodded my Xbox. It was extracting this game's textures, music and sound files that motivated me to look at Ninja Gaiden Black from a modder's perspective and, if you've been around the channel long enough, you know what happened with that. There will be more content featuring Otogi music and sounds in the future.
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