Xenoblade 3 Archsage's Gauntlet: Pro (Easy) Speedrun WR in 29:14

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Duration: 30:01
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More than achieved my goal of sub 30 minutes, started out with an alright first half but an amazing second half and crimson lance saving on several frames each use also helped a ton. The rng isn't even super amazing, 15 whimsies is barely above average luck so this definitely had sub 29 potential. But for how easily things can go wrong, I'll gladly take this. An extremely good run can get a low 28 or even sub 28.

Here's a rundown of basically everything you're looking for:
First off, Masha as one of your free heroes is mandatory unless you really want to risk trying to get her later. The other hero I want needs to be either an agnian attacker (benefit from agnian+,attacker zeals), Isurd (agnian, initiative attack buff), or Melia (attacker, party wide 30% atk increase+reduce enemy block). The later heroes can all be any agnian, but ideally you want one or more additional heroes from what I listed above to maximize your damage (one note, Rex loses frames each stage due to his put away animation).

In terms of emblems, discount and any score boosting is nice to have early on or down the line. But the most important emblem to have for saving time is Attract Events, which lowers the rate of whimsies that add up to lots of timeloss. This does raise the risk of enemy rushes and moebius interferences that can end up being costly, but the tradeoff is ultimately necessary. Dexterity boosting is the 2nd most important thing to get early on, otherwise the run most likely dies. Agnian and attacker zeals are very important the whole run, then eventually moneybags, curse attack, and last-ditch effort become just as valuable. Once you're reaching past stage 70 is when you should be cleaning up the rest of any worthwhile emblems, you do not need absolutely every source of attack boost. In easy, emblems for survivability can be completely disregarded.

And for anyone that asks, the only important thing I'm running on my heroes is Brute Memory that way they don't die and have their animations costing time. You can run Memory Lockets on attackers for backup purposes if you're not looking to have a super optimized time.







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Xenoblade Chronicles 3
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