Xenoblade 3 Low Level Run - Lv13 vs Mystery Keves Unit (Normal)
Full playlist: • Xenoblade 3 Low Level Run (Normal)
Difficulty: 8/10
Very early on and already encountering a brutal fight. Terrible accuracy, poor survivability, and worst of all healing that outpaces your damage outside of chain. Not so great classes, no ouroboros swapping yet, and still learning classes really limits options. I had to end up settling with the chains overkilling otherwise they would get healed right back up. Maybe there's some better setup I didn't try, but the overkill exp here doesn't end up making much of an impact fortunately.
For the record, I completely forgot disabling overkill was a thing and only just learned about it today when this was uploaded while I'm way further in recording. But I want to keep overkill enabled the whole run because I feel it adds a special layer of difficulty to the run that'd be lost otherwise (I'm also just way too far into the run while it was enabled the whole time anyway).
~290 exp extra from the Equites, ~275 exp extra from the Velites
Current total extra exp: 641
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