Xenobreakers: Classic Tower Defense - Gameplay Levels 12-13
I think my biggest complaint about this game is the delay in using your "god" powers, the turrets or freeze drop so slowly often the enemy has gone past you :(
Onwards and upwards Levels 12 - 13
So many tower defense games these days feel they need to add some new twist, roguelike, roguelite RTS hybrid etc etc so reading up on Xenobreakers it's actually a pleasant surprise to have as it's described in the title a classic tower defense game.
It borrows heavily from the likes of the Kingdom rush series and elements of defense grid with an art style that reminds me a little bit of Ancient planet.
Anyway enjoying it so far and even in those early levels it offers up quite a challenge.
Defend Billy and his crew on their way to the extraction zone! You have been authorized to use the defense system. Protect them from giant bugs, malfunctioning droids and more...
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