Xenociders - VR Gameplay Valve Index

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Published on ● Video Link: https://www.youtube.com/watch?v=rvKT9IZJn9c



Duration: 1:00:20
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Yeah, I don't know about this one. I know that the Steam page said that the Index wasn't supported and I'm taking that into consideration when I think about this. Things that could be Index specific I'm ignoring and looking purely at gameplay aspects for a fully released title. So Xenociders gets a bye on things like the map issue, the replicator issue and the weird bindings that are out there from the community, etc...

That being said... Why? I don't know why the Index isn't supported but it's definitely points off for not supporting 12% of the market and one of the high end headsets.

Mostly...

That doesn't mean their choices for item holding mechanics aren't going to be on my list... That's not the bindings fault, that's the devs fault.

So let's start with that. The bindings for interacting with the world. One of the greatest things in VR. Is garbage. The weird kinda toggle system is just bad and leads to fumbling your weapon more often than not. So many other titles do this right that it's hard to overlook here.

Graphically the game was ok. I wasn't as blown away as you would expect with the number of times the word 'lush' appears on the Steam page but it was pretty enough. It definitely felt like an indie title though.

Audio wise a lot of the noises really grated on me. From the xenosaur screams to the weird bot noises, I wasn't a fan of most of the sounds. The ambient noises were decent but being ambient noises they don't really stick out.

Gameplay wise, Xenociders feels like a basic low quality stealth game that needs either more mechanics explained or its difficulty tuned a bit. You're thrown into the deep end right out of the tutorial area. Either I was missing some mechanic or that was a bit too much with too few tools to deal with it. If I were to continue to play, I'd likely find myself shooting and looting biomass to keep myself in ammo and hope that was sustainable. The stealth just didn't feel rewarding when I was so easily seen when I should have been hidden.

I haven't even gotten into the waggle to win knife harvesting... I like the harvest/craft mechanic but the actual implementation feels very low effort and low polish. The game overall felt like it had very little polish to it. This isn't an Early Access title. It's a fully released $25 game. I expect more polish and the Xenosiders fails to deliver.

There are fairly frequent updates with the most recent being one week ago from the date of this recording. This likely should have hit Early Access first for a few months to gather user feedback. Hopefully a few major patches down the road this will be in a much better state. For now though, Xenociders is going to be a not recommended, wait and see how it looks in a couple months.

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