Xrd Johnny Combo Basics: 5K cS 2D Coin [Any Level]
This is part of the Johnny Combo Basics series. Playlist can be found at: https://www.youtube.com/playlist?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK
For more combos, information, and notation explanation, please consult the Johnny Dustloop Wiki: http://www.dustloop.com/wiki/index.php?title=GGXRD-R/Johnny/Combos
If you have questions, feel free to ask them here.
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Basic meterless combo to increase levels. Included are some small variations.
After 2D, Coin, the recommended option is Dash Coin, to end at Level 3. Level 3 is extremely powerful and generally worth spending the coin to achieve (though this is arguably a playstyle choice). Dash Coin is your least spacing specific option. Dash c.S, Coin is included but does not actually work from as far away as Dash Coin, nor does it give much significant damage. It is included as a useful method to throw off your opponents tech timing. Not included in the video but also worth mentioning is the option to simply do an OTG string without a coin, leaving yourself at Level 2. It is recommended to do at least some small OTG string after 2D Coin, for corner carry and to throw off their tech timing. If you started this combo at Level 2, then obviously there is no point to adding the second coin, and so a basic OTG string is suggested.
Anything after 2D Coin, as shown in the video, will ultimately let your opponent tech. Shown in the video is a dummy set to Forward Tech. Neutral / Back will set them even farther away.
Note that the string itself leading into 2D can be modified, such as 2P 2K 2D, or simply 5K 2D.
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