Xrd Johnny Combo Basics: 6P Air Combo [Any Level]

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Guilty Gear Xrd
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This is part of the Johnny Combo Basics series. Playlist can be found at: https://www.youtube.com/playlist?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK

For more combos, information, and notation explanation, please consult the Johnny Dustloop Wiki: http://www.dustloop.com/wiki/index.php?title=GGXRD-R/Johnny/Combos

If you have questions, feel free to ask them here.
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Basic 6P Air Combo ending in knockdown. The j.P can be omitted depending on height or character weight. You can also change where the j.P is inserted, such as doing j.KPS instead of j.PKS.

If you do not feel confident with the j.KSH LV1 ender, you can end with j.KSD LV1 High instead, though it yields no knockdown. Near the corner, you can also convert into Zweihander after j.D, or midscreen if positioning / character allow.







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