Xrd Johnny Combo Basics: Corner Throw [Level 1]
This is part of the Johnny Combo Basics series. Playlist can be found at: https://www.youtube.com/playlist?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK
For more combos, information, and notation explanation, please consult the Johnny Dustloop Wiki: http://www.dustloop.com/wiki/index.php?title=GGXRD-R/Johnny/Combos
If you have questions, feel free to ask them here.
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Fundamental corner throw combos when at Level 1. One of Johnny's biggest threats when applying corner pressure, as the throw will generally lead to an unblockable while also powering you up to Level 2!
1) 0:00 - Throw, Coin, j.SHD, Zweihander
Afterwards you can go for an unblockable or add another coin to end at Level 3. Basic corner throw combo that works on: EL, SO, KY, RA, RV, SI, JO, MA, CH, MA, PO, IN, AX, FA, JC, JA
2) 0:07 -Throw, Coin, j.SHD, LV2 High, land Mist, OTG 2K Coin
Same as the previous combo, but with the mist OTG ender for meterless unblockable.
3) 0:16 - Throw, Coin, j.DD, Air LV2 High, Land, Mist, OTG 2K Coin
Alternative combo for ZA / SL / BE / VE / LE / KU
4) 0:25 - Throw, Coin, j.D, Zwei
Alternate Zwei knockdown throw combo for when 1) doesn't work (ZA / SL / BE / VE) . For LE / KU, use j.DD Zwei.
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