Xrd Johnny Combo Basics: Midscreen LV2 Low [Level 2]

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Guilty Gear Xrd
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This is part of the Johnny Combo Basics series. Playlist can be found at: https://www.youtube.com/playlist?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK

For more combos, information, and notation explanation, please consult the Johnny Dustloop Wiki: http://www.dustloop.com/wiki/index.php?title=GGXRD-R/Johnny/Combos

If you have questions, feel free to ask them here.
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This is the basic recipe to combo off of Mist Finer Level 2 Low. Johnny's fundamental confirm method when at Level 2 and midscreen.

Combo'ing off of LV2 Low is often spacing and character specific by nature, but it is essential to getting damage and putting opponents in the corner. The following combos are not all-inclusive. Other examples of normals after LV2 Low include 2D, 5K, or 2S. Please note that the air string after LV2 High is shown as j.PKSKSDZ but should be adjusted based on character and situation appropriately.

1) Basic Recipe - be careful of distance. If you are too far after LV2 Low connects, the 5P will whiff after Coin. If 5P is whiffing, refer to #3
0:00 - Ground String, LV2 Low, Dash c.S, Coin, 5P, LV2 High, Coin, Dash j.PKS, dj, j.KSD, Zweihander

2) Same as #1 but uses 2P instead of c.S. Mainly used when you are afraid of hitting c.S too early. Often implemented vs light characters or characters where 5p will whiff easily.
0:09 - Ground String, LV2 Low, Dash 2P, Coin, 5P, LV2 High, etc...

3) If too far for c.S , Coin, 5P, you can go immediately into Dash Coin, 5P off the LV2 Low. This does not necessarily work on everyone, but works from both far and close ranges, making it somewhat more versatile and safe if you are unsure about the range.
0:18 - Ground String, LV2 Low, Dash Coin, 5P, LV2 High, etc...

4) On some characters, you can do dash f.S, Coin, (ff.S again) and LV2 High to confirm from far away. Character specific, but included to illustrate some alternatives.
0:28 - Ground String, LV2 Low, Dash f.S, Coin, LV2 High, etc

5) On some light characters such as Elphelt, you can do something similar with 6P
0:35 - Ground String, LV2 Low, Dash 6P, Coin, LV2 High, etc

6) From far ranges against some characters, converting can be difficult. In such cases, you can simply convert into 6K for an air combo and knockdown. Does not leave you at Level 2, making it less than ideal, but getting damage and knockdown is better than nothing. This should be your last resort.
0:44 - Ground String, LV2 Low, 6K, dash j.KSKSD Zweihander

7) Though against most characters, you can get your bnb into Zweihander knockdown regardless of screen position, you can choose to simply end with Dash j.SH instead for stability, though you sacrifice corner carry. This is very universal and stable, however. Though near the corner you should always aim to go for Zweihander knockdown, if you are far from the corner, there is merit in aiming for this ender, as midscreen Zweihander knocks you very far away.
0:50 - Ground String, LV2 Low, c.S, Coin, 5P, LV2 High, Coin, Dash j.SH







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