Xrd Johnny Combo Basics: 6K Air Combo [Level 1]

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Guilty Gear Xrd
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This is part of the Johnny Combo Basics series. Playlist can be found at: https://www.youtube.com/playlist?list=PLdTZ1_bahz1N9cQhir1tGLWL0LAaeNSAK

For more combos, information, and notation explanation, please consult the Johnny Dustloop Wiki: http://www.dustloop.com/wiki/index.php?title=GGXRD-R/Johnny/Combos

If you have questions, feel free to ask them here.
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Basic 6K combo. Add j.P to adjust depending on character / height / etc. From very far away hits, a dash jump may be necessary. If you are not confident about getting the j.H Air LV1 Low ender, you can end with j.KSD Air LV1 High instead, though it doesn't knock down.

On an air-hit, you can follow the same recipe but be ready to adjust for height. From extremely high hits, you may only be able to superjump into an air string (LV1 Low ender is still possible but situational and requires awareness of height)







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