
(XXL Demon) "The Devourer" 100% by Whirl | Geometry Dash 2.11
Whirl has been making fantastic art themed levels for several years now, but this is almost certainly his/her best level to date. The entire level is based off of the adventure/sandbox game Terraria, and specifically its Calamity mod. Unfortunately, Terraria is not a game I'm too familiar with, although I know its fairly popular with GD players and it tends to pop up quite often as in-game themes. So, off to the Calamity mod Wiki page I went, to try and get some back research into some of the level's amazing recreations. The level appears to recreate different settings from Terraria, and includes lush landscapes, made possible through incredibly detailed backgrounds and foregrounds. The level has mountains, a dungeon, forests and caves, all great-looking settings with an amazing level of detail.
The level shines mainly for its boss fight recreations, and features at least 4 distinct boss fights, with their own names and health bars included to really help them stand out. I wasn't able to find information on the Wiki about the first 3, but I assume they are just standard bosses or enemies from the main game. The final boss is certainly the star of the show, and best of the 4 - "The Devourer of Gods" - one of the champion bosses from the Calamity mod. You actually encounter the Devourer twice - the first time is a prelude around 2 minutes in, where it kind of flies around the edge of the screen just sort of alerting you of its presence and status, while you travel through a new space-like section that appears to go right over the planet - a fitting scene to set the stage for what's to come.
The Devourer is the best-looking of the 4 bosses in my opinion, and the final battle begins around the 3-minute mark of the level. This is also where I think the song is at its most exciting part, and the beast moves rapidly around the screen, with narrow pathways you have to take to avoid its head-on attack. While no projectiles are fired here, it's still the best part of the level, with (deceptively) large open spaces and very technical and intense gameplay.
Looking at the level overall, it's very impressive that Whirl was able to make this not only 3.5 minutes long, but to maintain high quality detail consistently throughout. I was also impressed at how well optimized this was. The only times I had to use low detail mode were for practicing, as respawn checkpoints would kill you almost instantly at the boss fight parts. This is an incredibly ambitious project, with no expenses spared, and the final result is truly spectacular, already up there with some of the best levels to come out this year. In terms of how it plays, I'm not really a fan. It's very inconsistent in terms of difficulty, and by that I mean that 80% of the level I could do in my sleep, while I had to over practice the 3rd and 4th boss fights immensely to learn the patterns, which can be quite awkward, and I still died at the last boss twice, including a fluke from 40%-95%. I'm pretty sure there is even a bug in the last boss, where you die just by going off-center from the path, even though you clearly don't hit anything. It's about 2/3 of the way through it, so maybe that can be fixed. Everything else I love about how it plays, and of course it just looks spectacular from start to finish. I expect this to receive an epic hard demon rating, as the length does make this a bit harder than the individual parts would suggest.
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