Yaw2 - Motion Comp Setup with Assetto Corsa
Now adjustments of head distance and distance from the center of rotation are possible in the Motion Compensation tab of the Game Engine. There's an important note here: for the rotation center distance, we'll change the value to be calculated from the distance between the rotation center and the floor to that between the headset and the rotation center. With the current option, you should not disable the guardian in the Quest2, otherwise it would not work properly.
As seen on the video, motion compensation is way better now, thanks to the adjustments in the game engine, and probably due to switching to the Focus 3. Of course, this is a result of only a couple of tests, but with the Quest 2, the display was a little bit lagging, causing motion sickness. Trying the HTC Vive Focus 3 (business ed.) has brought a huge difference, the screen became clearer and motion compensation did not affect the "speed" of the display. We'd be happy to hear about your experience regarding this, but this is our current impression based on a few tests.
All in all, this makes us believe that motion compensation and fully enjoying an intensely moving simulator in VR are possible, it's just a matter of software adjustment and VR headset choice. Again, this is just a preliminary conclusion, and our research and testing continues.
0:00 - Intro
01:11 - Exaggerated Game Engine setup
03:38 - Exaggerated gameplay
06:06- Simracing Game Engine setup
07:04 - Simracing Gameplay
09:47 - Summary
Other Videos By Yaw VR Motion Simulator
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Assetto Corsa Statistics For Yaw VR Motion Simulator
At present, Yaw VR Motion Simulator has 56,414 views spread across 6 videos for Assetto Corsa, and less than an hour worth of Assetto Corsa videos were uploaded to his channel. This is 8.57% of the total watchable video on Yaw VR Motion Simulator's YouTube channel.