Year Two Final Project | Wizard FPS #6 | Spawn Clamping: My Day of Pain and Suffering

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Published on ● Video Link: https://www.youtube.com/watch?v=jpPXs5KVVYo



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I hated this...
This was the definition of pain...
It was so simple! I could've had a simple counting system and I thought, "No!"

All I wanted to do was stop enemies from spawning when the limit was reached.







Tags:
gamesdevelopment
unrealengine5
indie