Your First Day in Dyson Sphere Program
This is a slow-paced tutorial for anyone new to Dyson Sphere Program or even the logistics genre as a whole. This tutorial covers the basics of the game and getting your first base setup all the way up to doing your first research matrix production.
0:00 Introduction
3:20 Getting started / Basic inventory management
6:53 First technology
8:56 Action queuing / Camera controls
9:58 Construction menu
10:48 First mining machine / Placement tips
13:10 Basic power production
17:07 Next technology / Storage and basic logistics
27:15 Early game chores / Mining
29:30 Scouting potential main base locations
30:41 What about the water?
30:58 Based moved / Inventory sorting
31:46 Restocking inventory / Mecha power management
35:17 Coal mining / Tesla towers
38:56 Setting up copper and stone / Lack of power
42:27 Copying buildings
43:05 Finishing setting up stone
44:29 All mining setup / Next technology
46:06 Automated metallurgy
51:24 Setting up automated smelting / Copying recipes
58:47 Planet view
1:00:58 More base power
1:01:47 Finishing automated smelting
1:09:01 Solar system view / Planet statistics
1:10:48 More base power Part 2: Electric Boogaloo
1:11:36 Restocking inventory
1:12:55 Next technology / Upgrades vs technologies
1:16:28 Basic assembling researched
1:19:57 Storage buffer theory
1:21:22 Mecha flight researched
1:21:58 Basic assembling setup / Issue with planet grid
1:34:15 What to do with extra ores
1:36:00 Matrix labs explained
1:40:12 Setting up automatic research
1:44:35 Conclusion
Dyson Sphere Program takes place in futurist science fiction where a society exists primarily in a virtual computer space, which demands a great deal of power and computational ability. To expand that, they have sent one of their members, the player-character, into the real universe as to construct a Dyson sphere from resources in a nearby star cluster that will supply that power.
The game generates a random star cluster that includes stars and their orbiting planets and moons with various resources based on biome type at the start of a new game, and designates one planet with the more fundamental resources for the player to start at. The player, controlling a mechanized suit, can gather resources such as iron, copper, and oil; build out fundamental components such as steel plates, gears, and electronic circuits; and then combine these into building structures that include assembly plants, transport systems, and power devices. The player can start to construct factories that can generate these items automatically, making sure that the factory has sufficient power and resources to continue running automatically. Products also are used to progress research into new technologies that expand the range of components and buildings that can be made as well as the capabilities of the mechanized suit, which also must be kept powered to continue to expand production. Eventually, these allow the player to leave the starting planet and begin developing factories to harvest more exotic resources from other planets which can then be transported across the star system, ultimately leading to where the components for the Dyson sphere are constructed and launched into their target orbit.
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