Z : The Game EP7: Level 7 - Pyro Technics
Z : The Game EP7: Level 7 - Pyro Technics
In this mission we saw how the capturing mechanic really makes the game very interesting, like how we captured the vehicle factory seconds before a light tank got produced, so that light tank reinforced our ranks rather than become a threat. We also learnt here that the static guns stack up while the next ones get produced. So we can place multiple guns when we're free. But if such a factory gets captured by the enemy, it could prove disastrous. It's really strange how the pathing issues get amplified around the enemy base. Our units suddenly become severely handicapped in pathing and get taken out easily by enemy base defenses. Right at the end it seemed the game just couldnt handle it. Enemy defenses did nothing, our unit of toughs did nothing to attack too. It just simply entered the enemy base and won us the game.
❗ Note this is the steam version, which was a PC port with multiple differences from the original game and its set of bugs and issues.
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