ZBrush Auto-Rigging & Posing Demystified - Part 1: Auto-Rig & GoZ | Character Creator & Pose Tools
https://www.reallusion.com/character-creator/auto-rig.html In this video, Pavlovich guides you through the installation process using Reallusion Hub and the initial setup between *ZBrush* and Character Creator. This includes a crucial step: resizing your character to real-world units. Additionally, you will learn how to effortlessly rig your ZBrush characters using *AccuRIG* in Character Creator 4, as well as how to send poses back to ZBrush.
00:00 Intro
00:33 Reallusion Hub Install
00:49 ZBrush Pose Tools Plugin Installation
02:36 Loading the Demo Soldier file
03:10 Separating R and L Knee Guards & Naming
05:00 Pose Tools Resize
07:00 ZBrush Draw Elv Floor
07:55 ZTool vs ZProject
09:25 GoZ Setup and Sending Files with GoZ All
12:20 Character Create Preferences Info
12:41 AccuRig Create Guides
17:28 AccuRig Generate Skeleton & Finger Placement
20:19 AccuRig Bind Skin & Accessories
21:55 Check Animation
22:54 Save Bone Profile
23:40 GoZ Relink
24:48 Changing Accessory Attachment Joint
26:05 Pose Link T Pose / A Pose to ZBrush
28:35 Sending Animation Pose to ZBrush Pose Link
29:35 Content Animation to ZBrush Pose Link
29:55 Edit Pose in Character Create
32:26 Refresh Pose List & Re-Link Character Creator
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▪ ZBrush Pose Tools & Character Creator
https://www.reallusion.com/character-creator/zbrush/character-pose/download.html
This is the second video of the *“Demystifying ZBrush Posing using Character Creator”* tutorial series, a comprehensive guide crafted by Pavlovich in collaboration with Reallusion. For more information, please visit the provided link to the magazine article. https://magazine.reallusion.com/2023/07/17/demystifying-zbrush-posing-using-character-creator-insights-from-director-of-character-art-for-halo-doom-and-cod/
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*Michael Pavlovich* holds a Bachelor's degree in Computer Animation from RSAD, earned in 2005. He began his career as an environment and character artist for Madden and NCAA Football before shifting his focus to character arts in games and relocating to Austin. Pavlovich's expertise lies in implementing iterative pipelines for Certain Affinity artists helping develop renowned video game franchises, including Halo, Call of Duty, and DOOM. Currently, he serves as the Director of Character, Weapon, and Vehicle Art at Certain Affinity. Stay up-to-date with Pavlovich's latest tutorial projects by visiting his YouTube or ArtStation page.
▪ YouTube: https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q
▪ ArtStation: https://www.artstation.com/michaelpavlovich
▪ LinkedIn: https://www.linkedin.com/in/pavlovich/
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import, and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz 3D, 3ds Max, or any other 3D tool. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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