ZBrush Auto-Rigging & Posing Demystified - Part 3: Cloth Simulation | Character Creator & Pose Tools
https://www.reallusion.com/character-creator/zbrush/character-pose/default.html#pose-link In this instructional video, Pavlovich guides you on harnessing the full potential of the *motion library* within Character Creator. This library offers more than just an animation preview for *calibrating cloth physics* settings — it can significantly streamline the pose creation process through the seamless GoZ workflow. By selecting specific frames as desired poses, you can effortlessly transform a single motion into multiple poses, enabling you to create distinctive character designs in a flash.
00:00 ZBrush Setup Refresher
04:35 UV Master
06:53 GoZ to Character Creator
07:54 Character Creator Setup Refresher
09:02 AccuRig Create Guides
10:17 AccuRig Generate Skeleton & Hands
12:11 AccuRig Bind Skin
13:50 GoZ Relink Back to ZBrush
15:45 Pose Offset
16:37 Painting Skin Weights
19:28 Selection Fill Weight Values
20:54 Character Collision Shape Editor
24:10 Paint Weight Map in ZBrush
27:52 Rigid Body and Soft Cloth Simulation
28:56 Bake Animation for Cloth Scrubbing
30:49 ZBrush Pose Link Send to ZBrush
33:00 Edit Current Pose
33:58 ZBrush Cloth Brushes & Settings
38:08 Character Creator Cloth & Wind Properties
*Free Download*
▪ ZBrush Pose Tools & Character Creator
https://www.reallusion.com/character-creator/zbrush/character-pose/download.html
This is the fourth video of the *“Demystifying ZBrush Posing using Character Creator”* tutorial series, an all-encompassing guide crafted by Pavlovich and Reallusion. To delve deeper into this topic, we recommend visiting the magazine article link provided. There, you will find additional insights and resources to further enrich your knowledge. https://magazine.reallusion.com/2023/07/17/demystifying-zbrush-posing-using-character-creator-insights-from-director-of-character-art-for-halo-doom-and-cod/
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*Michael Pavlovich* holds a Bachelor's degree in Computer Animation from RSAD, earned in 2005. He began his career as an environment and character artist for Madden and NCAA Football before shifting his focus to character arts in games and relocating to Austin. Pavlovich's expertise lies in implementing iterative pipelines for Certain Affinity artists helping develop renowned video game franchises, including Halo, Call of Duty, and DOOM. Currently, he serves as the Director of Character, Weapon, and Vehicle Art at Certain Affinity. Stay up-to-date with Pavlovich's latest tutorial projects by visiting his YouTube or ArtStation page.
▪ YouTube: https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q
▪ ArtStation: https://www.artstation.com/michaelpavlovich
▪ LinkedIn: https://www.linkedin.com/in/pavlovich/
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import, and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz 3D, 3ds Max, or any other 3D tool. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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