ZBrush Auto-Rigging & Posing Demystified - Part 2: Custom Accessory | Character Creator & Pose Tools
https://www.reallusion.com/character-creator/zbrush/character-pose/default.html#pose-link With Pavlovich as your guide, you will acquire the skills to leverage the comprehensive assets ecosystem of *Character Creator* and enhance your accessory library. Not only will you be able to import your custom accessories into Character Creator for posing purposes, but you can also take those personalized accessories back to *ZBrush* for further refinement. This video includes Pavlovich’s valuable insights on ZBrush ZRemesher and Subtool Visibility Sets.
00:00 Intro
00:38 Polycount Solutions
02:40 Merge All - Subtool Polycount
04:40 Dynamic Subdivisions
06:28 Transferring Polypaint to Texture
10:30 Resize and GoZ to CC
12:05 Vertex Color vs Diffuse Color
14:36 AccuRig Guides
17:13 AccuRig Bind Skin with Accessories
19:46 Save File as Content Project
21:00 Adding and Sending Custom ZBrush Accessories
22:26 Accessory pivot edit & joint attach
24:50 Applying Animation & Edit Pose
26:56 ZBrush Pose Link Plugin
29:17 Subtool Visibility Sets
31:22 Adding Character Creator Accessories
*Free Download*
▪ ZBrush Pose Tools & Character Creator
https://www.reallusion.com/character-creator/zbrush/character-pose/download.html
This is the third installment of the *“Demystifying ZBrush Posing using Character Creator”* tutorial series, a comprehensive guide developed by Pavlovich and Reallusion. To delve deeper into this topic, we recommend visiting the provided magazine article link. There, you can find additional information and resources to enhance your understanding. https://magazine.reallusion.com/2023/07/17/demystifying-zbrush-posing-using-character-creator-insights-from-director-of-character-art-for-halo-doom-and-cod/
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*Michael Pavlovich* holds a Bachelor's degree in Computer Animation from RSAD, earned in 2005. He began his career as an environment and character artist for Madden and NCAA Football before shifting his focus to character arts in games and relocating to Austin. Pavlovich's expertise lies in implementing iterative pipelines for Certain Affinity artists helping develop renowned video game franchises, including Halo, Call of Duty, and DOOM. Currently, he serves as the Director of Character, Weapon, and Vehicle Art at Certain Affinity. Stay up-to-date with Pavlovich's latest tutorial projects by visiting his YouTube or ArtStation page.
▪ YouTube: https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q
▪ ArtStation: https://www.artstation.com/michaelpavlovich
▪ LinkedIn: https://www.linkedin.com/in/pavlovich/
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import, and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz 3D, 3ds Max, or any other 3D tool. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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