Demystifying ZBrush Posing using Character Creator: Insights from Director of Character Art
https://www.reallusion.com/character-creator/zbrush/character-pose/default.html With over a decade of experience in the video game industry, Michael Pavlovich, the *Director of Character Arts* at Certain Affinity and a regular guest lecturer at *ZBrushLIVE* , presents his successful integration of ZBrush Pose Tools and CC AccuRIG (the built-in auto-rig tool in Character Creator 4) to streamline character creation workflows. *Reallusion Pose Tools* significantly reduce the time and effort required for posing ZBrush characters, while AccuRIG transforms each ZBrush sculpture into an animated character, ready for game implementation.
In this tutorial series, Pavlovich will walk you through the entire process, starting from installing the toolset in Reallusion Hub. You'll learn how to add custom accessories and cloth simulation to enhance your character design, as well as masterfully pose ZBrush characters using the free ZBrush Pose Tools plugin. As an industry veteran, Pavlovich not only shares his handy tips for each step but also compares them with traditional methods in *ZBrush* . This includes techniques such as utilizing ZRemesh to achieve the best result with AccuRIG and effortlessly transferring existing poses from Transpose Master to ZBrush Pose Tools.
Don't miss out on Pavlovich's professional tips for posing ZBrush characters with Character Creator. Get your free copy now by following the link below.
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▪ ZBrush Pose Tools & Character Creator
https://www.reallusion.com/character-creator/zbrush/character-pose/download.htm
Introducing the inaugural video of the *" Demystifying ZBrush Posing using Character Creator "* tutorial series, a comprehensive guide crafted by Pavlovich in collaboration with Reallusion. For more information, please see the magazine article. https://magazine.reallusion.com/2023/07/17/demystifying-zbrush-posing-using-character-creator-insights-from-director-of-character-art-for-halo-doom-and-cod/
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*Michael Pavlovich* holds a Bachelor's degree in Computer Animation from RSAD, earned in 2005. He began his career as an environment and character artist for Madden and NCAA Football before shifting his focus to character arts in games and relocating to Austin. Pavlovich's expertise lies in implementing iterative pipelines for Certain Affinity artists helping develop renowned video game franchises, including Halo, Call of Duty, and DOOM. Currently, he serves as the Director of Character, Weapon, and Vehicle Art at Certain Affinity. Stay up-to-date with Pavlovich's latest tutorial projects by visiting his YouTube or ArtStation page.
▪ YouTube: https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q
▪ ArtStation: https://www.artstation.com/michaelpavlovich
▪ LinkedIn: https://www.linkedin.com/in/pavlovich/
Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import, and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz 3D, 3ds Max, or any other 3D tool. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.
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