ZBrush Auto-Rigging & Posing Demystified - Part 4: Pose Management | Character Creator & Pose Tools

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https://www.reallusion.com/character-creator/zbrush/character-pose/default.html#pose-tools In this video, Pavlovich explores the comprehensive capabilities of the *ZBrush Pose Tools plugin (Pose Link & Pose Tools)* in contrast to the conventional Transpose Master method for character posing in ZBrush. Additionally, Pavlovich emphasizes the significance of the ZBrush Pose Tools and *AccuRIG workflow* in conjunction with Character Creator. Not only does this workflow offer enhanced speed and user-friendliness, but it also empowers you to design characters with a higher quality and unleash your creative impulses. Discover the full potential of these tools and elevate your character design process.

00:00 Intro
00:28 Pose Management
01:00 Edit Pose Layer Record
03:02 Transpose Master
07:35 Transpose TPose to SubD with Layers
08:20 Convert Layers to Pose
09:20 Edit Current Pose
10:22 ZBrush Dynamic Simulation
12:00 Dynamic Simulation Brushes
12:45 Subdividing with Layers
13:30 Pose Tools Divide All
14:38 Pose Tools Delete vs Remove
16:10 Surface Noise with Layers

*Free Download*
▪ ZBrush Pose Tools & Character Creator
https://www.reallusion.com/character-creator/zbrush/character-pose/download.html

Welcome to the final video of the *“Demystifying ZBrush Posing using Character Creator”* tutorial series, a comprehensive guide created by Pavlovich and Reallusion. To further expand your knowledge on this topic, we recommend visiting the provided magazine article link. There, you can explore additional resources and gain further insights into the subject matter. https://magazine.reallusion.com/2023/07/17/demystifying-zbrush-posing-using-character-creator-insights-from-director-of-character-art-for-halo-doom-and-cod/

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*Michael Pavlovich* holds a Bachelor's degree in Computer Animation from RSAD, earned in 2005. He began his career as an environment and character artist for Madden and NCAA Football before shifting his focus to character arts in games and relocating to Austin. Pavlovich's expertise lies in implementing iterative pipelines for Certain Affinity artists helping develop renowned video game franchises, including Halo, Call of Duty, and DOOM. Currently, he serves as the Director of Character, Weapon, and Vehicle Art at Certain Affinity. Stay up-to-date with Pavlovich's latest tutorial projects by visiting his YouTube or ArtStation page.

▪ YouTube: https://www.youtube.com/channel/UCWiZI2dglzpaCYNnjcejS-Q
▪ ArtStation: https://www.artstation.com/michaelpavlovich
▪ LinkedIn: https://www.linkedin.com/in/pavlovich/


Character Creator 4 (CC4) is a full character creation solution for designers to easily generate, import, and customize stylized or realistic character assets for use with iClone, Maya, Blender, Unreal Engine, Unity, Daz 3D, 3ds Max, or any other 3D tool. CC4 connects industry-leading pipelines with one system for 3D character generation, animation rig, asset management, look-dev rendering, and interactive design.

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Learn about Character Creator: https://www.reallusion.com/character-creator/default.html
Learn about iClone animations: http://www.reallusion.com/iclone/default.html

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✦ONLINE HELP
*ZBrush Pose Tools*
TUTORIALS: https://courses.reallusion.com/home/character-creator/pipelines-and-render/zbrush-goz/pose-tools-and-pose-link
MANUAL: https://manual.reallusion.com/Character-Creator-Pose-Tools/ENU/1.0/01-Welcome/Welcome.html

*Character Creator*
TUTORIALS: https://courses.reallusion.com/home/character-creator
MANUAL: https://manual.reallusion.com/Character-Creator-4/Content/ENU/4.0/01_Welcome/Welcome.htm

#charactercreator #zbrush #characterpose




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