Zelda II The Adventure of Link Part 32 - The End - Let's Play NES Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=dG7_rFjctwY



Category:
Let's Play
Duration: 14:24
78 views
7


The tricks and traps prove no match of Link-Sideshow and he finally slices and dices Thunderbird and Shadow-Link-Sideshow.

THEN WE WIN!

WOOT! WOOT!

Watch the whole playlist here:
https://www.youtube.com/watch?v=5q4NMk6731M&list=PLGkJ3woaFmBjc7RlJOJSJmSQlnMlvWkR3

Genre: Fantasy / Magic / Monsters
Gameplay style: RPG / 2D / Platforming / Adventure
Platform: Nintendo / NES
Episode Type: Playthrough / Walkthrough / Longpaly / First Look

The Adventure of Link is a direct sequel to the original Legend of Zelda, again involving the protagonist, Link, on a quest to save Princess Zelda, who has fallen under a sleeping spell. The Adventure of Link's emphasis on side-scrolling and role-playing-style elements, however, was a significant departure from its predecessor. As of 2013, the game remains the only technical sequel to the original game, as all other games in the series are prequels, according to the official Zelda timeline.

Zelda II: The Adventure of Link is an action role-playing video game with platforming elements. The second installment in The Legend of Zelda series, it was developed and published by Nintendo for the Family Computer Disk System on January 14, 1987, less than a year after the original Legend of Zelda video game was released and seven months before the United States saw the release of the first Zelda title. The game was later released on the Nintendo Entertainment System in North America and PAL regions in 1988, almost two years after its initial release in Japan, converting the game from its initial Disk System format to the NES cartridge.

The game was highly successful at the time, and introduced elements such as Link's "magic meter" and the Dark Link character that would become commonplace in future Zelda games, although the role-playing elements such as experience points and the platform-style side-scrolling and multiple lives were never used again in canonical games. It was followed in 1991 by The Legend of Zelda: A Link to the Past for the Super NES.




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