ZOMBIE ARMY 4 DEAD WAR Walkthrough Gameplay Part 5 - ARMORED GIANTS (FULL GAME)

ZOMBIE ARMY 4 DEAD WAR Walkthrough Gameplay Part 5 - ARMORED GIANTS (FULL GAME)

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Zombie Army 4 Dead War Walkthrough Gameplay Part 5 includes a Review and Campaign Mission 5 of the Zombie Army 4 Dead War Single Player Story Campaign for PS4 Pro, Xbox One X and PC. This Zombie Army 4 Dead War Story Campaign Walkthrough will include the Full Game. Zombie Army 4 Dead War Walkthrough Part 1 will include a Review, Mission 1, Chapter 1, Cinematics, Cut Scenes, OST, Story Missions, Main Missions, New Gameplay, DLC, all Single Player Campaign Missions and the Ending.

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Zombie Army 4: Dead War is a third person shooter. It is a sequel to Zombie Army Trilogy. Zombie Army 4: Dead War is a survival horror tactical shooter video game being developed by Rebellion Developments for Playstation 4, PS4 Pro, Xbox One X and PC.

Abominable occult enemies, epic weapons and a harrowing new campaign for 1-4 players await in 1940s Europe, as you fight to save humankind from undead Armageddon!

Zombie Army Trilogy utilises similar mechanics to Sniper Elite V2 in that the player is encouraged to tackle enemies from afar with their sniper rifle as opposed to attacking them head-on, however this game adopts a more linear level design, with a reduced focus on stealth in favor of an action-oriented approach. The game is set in an alternate version of World War II, as such the player character utilizes appropriate weapons for that era. Again like V2, the player can utilize various types of explosives, including standard grenades, tripwire mines and dynamite. Another mechanic returning from V2 is that, when using the sniper rifle, certain elements such as wind direction and strength and bullet drop can affect the path of the bullet when it is fired. Bullets can ricochet off surfaces or targets and strike others. The player can also hold their breath to steady their shot and more precisely determine the direction their bullet will travel in.

The "X-Ray Kill Cam" feature from V2 also makes a return, in which when a successful and skilled shot is made, the camera will track the bullet from the sniper rifle to the target in slow motion, and upon impact will show an anatomically correct x-ray style reveal of the body part being hit and the damage the bullet causes to the organs and bones. Some items can also trigger an explosion when shot, which can be used to the player's advantage against the hordes of zombies. The game will also measure notable shots by briefly displaying distance and other factors like whether it was a head shot or moving target.




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