Zuma Deluxe Full Gameplay

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Published on ● Video Link: https://www.youtube.com/watch?v=2XUI1X-CUDw



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Zuma (2003)
Duration: 2:05:58
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Zuma Deluxe Full Gameplay
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Zuma is a fast-paced puzzle game developed by PopCap Games

The game is set in Aztec Mexico.The objective of Zuma is to eliminate all of the balls rolling around the screen along a given path, with other balls (the path is clearly visible in all of the levels except the last level), before these balls reach the yellow skull structure, which will open to varying degrees as a warning of oncoming balls. The player can carry two balls at a time and can switch at any time. As soon as one ball reaches the skull, the others follow and the player loses a life. To prevent the balls reaching the Skull, the player can eliminate the balls by firing a colored ball from the stone frog idol's mouth towards the chain of balls that will continue to push forward until the player fills the yellow bar, which is when the balls will stop producing off-screen. When three or more of the same color come in contact, they explode, possibly triggering other explosions as part of a chain reaction. The level is completed when after the bar is filled, the player eliminates all of the balls on the screen.

There are bonuses for collecting coins (usually through gaps), for causing explosions through gaps of other balls, and for having a streak of always causing an explosion with each consecutive ball (coins and chain bonuses are a quick way to fill the bar). Time bonuses are also awarded if a player completes the level within ace time - ranging from thirty seconds to four minutes depending on the level.

Four different types of power-ups show up in balls, which can be activated by exploding the ball with the power-up. The backwards ball pushes the furthest-out chain (depending on if all of the balls are connected) backwards for a short length of time. The slow-down ball slows the speed of the chain of balls for a short length of time. The accuracy ball allows quicker shots and points an arrow at where the ball will be shot (this stays active for about the same amount of time as the slow-down ball; however, size of balls must be considered). The explosion ball explodes all of the balls within a small radius of the ball at the spot and time of its explosion. If not exploded quickly, power-up balls will return to their regular state after some time.

Each regular adventure begins with three lives (represented by frogs in the upper-left hand corner of the screen), but extra lives are earned with every 50,000 points. Shooting a coin with a ball, making multiple groups of balls explode with a single shot, shooting through gaps in the balls, or finishing a level within a certain period of time (called ace time) will give extra points.

The levels are organized into temples, and the level patterns of the first six levels of each stage will repeat after three "stages" of five levels each (the fifth level in each stage is unique in having two tracks of balls instead of the usual one). Stages 1–3 have 4 colors of balls: red, green, blue and yellow, Stages 4–6 add the color purple, and from level 7 on, white is also added in a color of the balls. Levels are eventually added to stages: Each of stages 4–6 have 6 levels, and each of stages 7–12 have 7 levels. Stages 10–12 are essentially the same as 7-9, but they take longer, come out further at the start of the level, and the chain of balls moves along slightly faster. If the player loses all of their lives, the game ends, and they must start again at the beginning of the last stage they advanced up. However, if the player is able to beat all twelve stages, they are taken to the "Space" final level, which is longer than all previous levels, has less color-grouping amongst the balls, and has no visible path for the balls to follow. This level cannot be accessed without first completing stage 12. Upon beating this level, the player wins the game (If a player fails to beat the Space level, they must beat all of stage 12 again before getting another chance to win). All remaining lives at the end of a game are each worth 50,000 additional points to add on to the final score. Zuma Blitz : Shoot and destroy chains in the following order to obtain a Power Ball: Red, Green, Blue, Blue. The next orb will be flaming and when you shoot at any other orb on the screen it will destroy all the other remaining orbs, clearing the screen. Repeat this process to obtain insane high scores.







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