PageWizard Games, Learning & Entertainment

PageWizard Games, Learning & Entertainment

Views:
31,238
Subscribers:
838
Videos:
459
Duration:
19:08:32:18
Canada
Canada

PageWizard Games, Learning & Entertainment is a Canadian YouTube content creator with 838 subscribers. His content totals over 31.24 thousand views views across 459 videos.

Created on ● Channel Link: https://www.youtube.com/channel/UCQWJuFiSJPAXW6-bnRq_WtA





Top 200 Most Viewed Videos by PageWizard Games, Learning & Entertainment


Video TitleViewsCategoryGame
101.Dan Plays Chrono Trigger (Finale - August 11, 2023)72Let's PlayChrono Trigger
102.Transducers, Unary Addition (Theory of Computing)70
103.Lecture 11: Separate Chaining Wrap-up, Load Factor, Open Addressing [Advanced Data Structures]70
104.Lecture 32: More on (2,4)-Trees, insertions, removals, B-Trees [Advanced Data Structures]69
105.Principle of Mathematical Induction (with full examples) [Mathematics for CS]68
106.Prim's Algorithm in Under 1 Minute - Think Like The Blob! (Graphs: Algorithms & Theory)68
107.Not One of My Scented Markers68
108.One Year Later... (Anniversary Video)68
109.Coding for Problem Solving - Final Summary67
110.Two Winnipeggers Have the Same Numbers of Hairs on the Top of Their Head! (Pigeonhole Principle)66
111.Representing Pushdown Automata (Basic Example) [Theory of Computing]66
112.Basic Big-Oh Proofs, "Look-A-Like" Approach (Big-Oh Bootcamp)66
113.CSCI255 Lecture 0: Course Introduction64
114.Lecture 13: Double Hashing, Load Factor, Trees, Tree Terminology [Advanced Data Structures]64
115.Lecture 24: Graph Terminology, Handshaking Lemma, and More! [Advanced Data Structures]64
116.Lecture 22: AVL Trees, Single & Double Rotations, Insertions, Removals [Advanced Data Structures]62
117.How Do We Know Algorithms are Incorrect?60
118.Preview: New Wide Lecture Setup60
119.Proving Basic Exponential Claims for Big-Oh [Big-Oh Bootcamp]59
120.CSCI550 - Lecture 1 (Part 1): Course Introduction59
121.How to Explore a Graph/Network! [COME JOIN THE FUN, ALGORITHMS]58Guide
122.Lecture 14: Trees, Computing Height of a Tree, Tree Traversals & More! [Advanced Data Structures]58
123.Dan Plays Gravity Circuit (September 1, 2023)58Gravity Circuit
124.Lecture 15: Tree Traversal Wrap-up and Binary Heaps [Advanced Data Structures]57
125.Discrete Structures - 4. Counting56
126.Big-Oh Bootcamp (Introduction) - July 7, 202256
127.What is a Graph? Basic Terminology (Graphs: Algorithms & Theory)56Vlog
128.Lecture 21: AVL Trees [Advanced Data Structures]55
129.Basic Concepts (Hashing: Fundamentals and Algorithms)54
130.Lecture 19: Search Tables, Binary Search Trees [Advanced Data Structures]54
131.Graphs & Pigeonhole Principle: Two (or More) Vertices Have The Same Degree (Mathematics for CS)54
132.How Do We Know An Algorithm is Incorrect, Shortest Paths, and Minimum Spanning Trees!54
133.Recursion and Basic Recursive Thinking54
134.2. Our First Computer Program [1st Steps to Computer Programming using Java]53
135.Deterministic Finite Automata: Regular Operators, and Proving DFAs are Correct53
136.Pigeonhole Principle [FULL PROOF] (Mathematics for CS)51
137.Open Addressing (Hashing: Fundamentals and Algorithms)50
138.Lecture 16: Binary Heaps, Insertions & removeMin, Heapify [Advanced Data Structures]49
139.December 2021 Updates - Streaming Mania!49
140.Methods of Proof [Mathematics for CS]49
141.Fun with Binary Trees49
142.Lecture 20: More Operations on Binary Search Trees, AVL Trees [Advanced Data Structures]48
143.Updates November 2020, Shout Outs and Thank You!48
144.July 2021 Updates - Stay Cool!48
145.Dan Plays Chrono Trigger and LoZ Tears of the Kingdom (Spoilers, July 13, 2023)48Let's PlayChrono Trigger
146."How Does Removing Question Time Best Serve Us?" RM of Springfield, Council Meeting, Dec 17, 202447
147.Transitivity of Big-Oh [FULL PROOF] (Big-Oh Bootcamp)47
148.Exploring a Graph: Depth-First Search (Graphs: Algorithms & Theory)46
149.Mayor Therrien Yells at Resident of the RM of Springfield, Council Meeting, September 17, 202446
150.Logarithms Grow Slower Than Polynomials (Big-Oh Bootcamp)46Vlog
151.Proving a Context-Free Grammar is Correct (Theory of Computing)46
152.Burden for Problem Solving on Future Computer Scientists46
153.Haunted Escape (Intro to k-Canadian Traveller and Online Algorithms)45
154.Strings, Formal Languages, and Deterministic Finite Automata45
155.Correctness of Dijkstra's Algorithm (Graphs: Algorithms & Theory)44
156.0. Introduction [1st Steps to Computer Programming Using Java]44
157.Lecture 8: Binary Search Analysis, "The Big Picture", Dictionaries [Advanced Data Structures]44
158.Logarithm log base 2 of n is O(n^Ɛ) [Big-Oh Bootcamp]44
159.Instantaneous Descriptions, Language of a Pushdown Automaton (Theory of Computing)43
160.Constant Functions are Smooth [Big-Oh Bootcamp]43
161.Proving n is O(2^n) [Big-Oh Bootcamp]43
162.Merry Christmas and Happy Holidays Wishes 2022!43
163.Dan Longplays Xenoblade Chronicles 2 #143Let's PlayXenoblade Chronicles 2
164.Linear Search (Searching: Algorithms and Lower Bounds)43
165.Recursion: The Basics (with Examples)42
166.LIVE! Announcement! Big-Oh Bootcamp42
167.Lecture 7: Properties of Big-Oh, An Iterative Example, Search Problem [Advanced Data Structures]42
168.Dan Plays! Full Intro [Follow on Twitch!]41
169.April 2021 Updates - What's Next & The Quest for Lip Chap.41
170.Addition Principle, Inclusion/Exclusion Principle (2 Sets) [Mathematics for Computer Science]41
171.Lecture 23: AVL Trees, more on removeAVL, AVL Tree Performance, Graphs [Advanced Data Structures]40
172.Properties of Big-Oh, Big-Oh is Reflexive [Big-Oh Bootcamp]40
173.Complexity and Correctness of Linear Search (Searching)40
174.[April Fools] How to get 100% on any Big-Oh proof claim! It's obvious!40
175.1. k-Canadian Traveller & Problem Setup (Haunted Escape)40
176.Combinations (k-Combinations) [Mathematics for Computer Science]39
177.What is the Averaging Principle? [FULL PROOF & MORE] (Maths for Computer Science)39
178.Applications of Graph/Networks Traversal Algorithms39
179.June 2021 Updates - Lovely Day Outside! Get Outside!39
180.Proving Correctness of Deterministic Finite Automata, State Invariants (Theory of Computing)39
181.Properties of Pascal's Triangle (Mathematics for Computer Science)39
182.1. What is Computer Programming? Getting Started! [1st Steps to Computer Programming Using Java]38
183.Sum Rule of Big-Oh [FULL PROOF] (Big-Oh Bootcamp)38
184.Twitch (& Friends) Clips - Diablo II, May 12-13, 202137Diablo II
185.How to Represent a Graph (Graphs: Algorithms & Theory)37
186.Language of Palindromic Strings is not Regular (Theory of Computing)37
187.Have a Merry Ho Ho, Merry Christmas, and Happy Holidays!37
188.Constants Independent of the Input Do Not Matter! [Big-Oh Bootcamp]36
189.Big-Theta Definition, Usage, Proving 3n^3 + 5 is Θ(n^3)36
190.Graph Terminology II (Graphs: Algorithms & Theory)36Vlog
191.Minimum Spanning Trees & Optimization Problems (Graphs: Algorithms & Theory)36
192.Take the Largest Function Over Functions in a Sum! [Big-Oh Bootcamp]36
193.Dan Plays Pocky & Rocky: Reshrined (JOIN THE FUN IN THE CHAT)35Pocky & Rocky
194.November 2021 Updates - Logic, More Shows, and Ah Blah Blah Blah!35
195.Cryptography: Basic Terminology, Communication Channel (Introductory Cryptography)35Vlog
196.Smoothness Rule [FULL PROOF] (Big-Oh Bootcamp)35
197.Dan Longplays Xenoblade Chronicles 2 #835Xenoblade Chronicles 2
198.4. Deterministic Lower Bound for k-Canadian Travelling (Haunted Escape)34
199.Graph/Networks and Minimum Spanning Trees, Algorithms and More!34
200.The Handshaking Lemma (Graphs: Algorithms & Theory)34