1. | Finally, my game is on STEAM! | Devlog | 482 | | The Game is ON
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2. | Adding some HEAT to my indie game's combat! | Devlog | 373 | |
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3. | Enhancing my game's pixel art! | Devlog | 351 | |
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4. | My MAGICAL solution to weapon durability! | Devlog | 350 | |
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5. | Weapons! ...and should they break? | Devlog | 314 | | The Legend of Zelda: Breath of the Wild
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6. | My indie game is GROWING! | Devlog | 299 | |
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7. | Weapons, Magic, and Bosses in my indie game! | Devlog | 267 | Vlog | MOONSHIRE
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8. | Designing PERFECT difficulty for my indie game! | Devlog | 242 | |
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9. | The HARDEST part of game development | Devlog | 228 | |
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10. | Every game needs this feature! | Devlog | 222 | |
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11. | 10 game-changing updates to my Steam demo! | Devlog | 196 | Vlog |
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12. | How to Hack a Game Developer | 192 | |
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13. | Making some PAINFUL cuts... | Devlog | 189 | |
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14. | Enemies HATE these customizable abilities! | Devlog | 184 | Vlog |
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15. | Creating SMART enemies from scratch! | Devlog | 171 | | The Binding of Isaac: Rebirth
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16. | I made my indie game's combat SO much better! | Devlog | 168 | | The Binding of Isaac
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17. | How to fix your diagonal movement! | 156 | |
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18. | My indie game's SHOCKING new dungeon! | Devlog | 142 | |
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19. | Telling my game's story! | Devlog | 108 | | The Binding of Isaac
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20. | The secret behind my Player Death Animation | 103 | |
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21. | First Dungeon and Boss! | Devlog | 102 | |
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22. | How to (easily) add Animations to a Character | Love2D Basics | 100 | |
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23. | Easily create levels/maps for Love2D games (with Tiled) | 99 | |
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24. | Learn to code with Lua! | 93 | |
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25. | Fixing my Enemy AI in 5 minutes! | Devlog | 93 | | Paper Mario: The Thousand-Year Door
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26. | How to add a Game Camera that follows the player | Love2D Basics | 86 | |
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27. | Improving Combat with Spells! | Devlog | 84 | | The Legend of Zelda: Breath of the Wild
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28. | Shaders are a game-changer! | 80 | |
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29. | GRASS #indiegames #pixelart | 79 | | MOONSHIRE
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30. | Adding Collisions and Walls (from Tiled) to your Love2D Game | 75 | |
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31. | Love2D Quick Install and Setup Guide (2021) | 74 | Guide |
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32. | There is no 'easy' way to make games | 74 | |
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33. | Test my Demo! (and my Discord) | Recreating Zelda | 71 | |
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34. | Player character customization! | 67 | |
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35. | FINE, I FIXED THE TORCH | 64 | |
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36. | Adding depth to a 2D world | 61 | |
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37. | Recreating Zelda... Again! | 60 | | The Legend of Zelda: A Link to the Past
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38. | Modernizing the Gameplay! | Recreating Zelda | 59 | |
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39. | Game Developers are getting HACKED #shorts | 58 | |
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40. | Designing my game's world! | Devlog | 54 | |
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41. | Love2D Physics (windfield) in under 10 minutes | 53 | |
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42. | Shopping for Equipment! | Devlog | 52 | Vlog |
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43. | Finally... a new boss!! | 51 | |
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44. | Updating the enemy health system! | 49 | |
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45. | Caves and Lighting/Darkness | Recreating Zelda | 47 | | The Legend of Zelda: Breath of the Wild
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46. | Enemies! | Recreating Zelda | 47 | | The Legend of Zelda: Link's Awakening
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47. | The Boomerang! | Recreating Zelda | 43 | |
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48. | Dungeon progress in my indie game! | 42 | | The Binding of Isaac: Rebirth
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49. | Forest updates! #gamedev #indiegames | 41 | |
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50. | Finally... added some sound effects to my game! | 37 | |
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51. | Working on a new dungeon! | 34 | |
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52. | (Better) Bombs and Explosions! | Recreating Zelda | 32 | | The Legend of Zelda: Breath of the Wild
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53. | Bow and Arrows! | Recreating Zelda | 32 | | The Legend of Zelda: Ocarina of Time
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54. | Improving my game's visuals! | 32 | |
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55. | Hello there! (development update) | 30 | |
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56. | SHOCKING new content! | 29 | |
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57. | My game works on any size screen, including this one | 29 | |
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58. | Money and Buying Items! | Recreating Zelda | 29 | | The Legend of Zelda: Twilight Princess
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59. | The first boss! | 29 | |
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60. | GAME OVER | 29 | |
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61. | Swimming! | 28 | |
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62. | Thank you for 10k! | 26 | |
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63. | Play my game with ANY controller! | Devlog | 26 | |
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64. | Sound Effects and Background Music in Love2D | 25 | |
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65. | I made a game in 48 hours (and made it open-source) | 25 | | Pac-Man
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66. | Fixing the most broken item in my game! | 24 | |
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67. | Adding a fire spell into my indie game! | 24 | |
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68. | The best solution to healthbars! | 24 | |
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69. | Community testing progress! #gamedev | 23 | |
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70. | Huge progress with game control options! | 22 | |
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71. | Is this a bug, or a feature...? | 21 | |
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72. | MOONSHIRE development stream! | 19 | | MOONSHIRE
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73. | Weather effects in my indie game! | 19 | |
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74. | Indie Devlog - Cutscenes and the Hub-zone Barriers | 19 | Vlog | Kirby's Adventure
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75. | Back again for MOONSHIRE MONDAY! (Development stream) | 19 | | MOONSHIRE
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76. | Making random numbers MORE random | 19 | |
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77. | Indie Devlog - New enemies, new levels! | 18 | Vlog |
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78. | Reworking the bombs to be more fun! | 18 | |
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79. | Loot and Treasure Chests! | Recreating Zelda | 17 | | The Legend of Zelda: The Wind Waker
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80. | Adding some light to my cave! | 17 | | The Binding of Isaac: Rebirth
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81. | Combat improvements! | 16 | |
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82. | First stream! Love2D Game development, working on my Bird Game | 16 | |
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83. | Labor Day? I prefer MOONSHIRE MONDAY (Development stream) | 14 | | MOONSHIRE
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84. | Procedurally generating dungeons! | 14 | |
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85. | I brought my mobile game back from the dead | 13 | |
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86. | Necrozone Launch Trailer (iOS and Android) | 13 | |
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87. | Reworking the Bow and Arrow! | 12 | |
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88. | NECROZONE is 2 years old (and now updated!) | 11 | |
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89. | MOONSHIRE MONDAY! (Development stream) | 11 | | MOONSHIRE
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90. | Light up the darkness with shaders! | 11 | |
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91. | The trick behind dialogue boxes! | 10 | Vlog |
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92. | MOONSHIRE MONDAY - Development Stream! | 9 | | MOONSHIRE
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93. | I use this same effect in all of my games | 9 | |
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94. | Back again for MOONSHIRE MONDAY (Development stream) #love2d #lua | 8 | | MOONSHIRE
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95. | The trick behind my Black Flame effect | 8 | |
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96. | Easily update any game's look with Shaders! | 8 | Vlog |
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97. | How to make your game movement SMOOTH | 8 | |
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98. | MOONSHIRE MONDAY is here! (Development stream) | 7 | | MOONSHIRE
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99. | Enemy AI on MOONSHIRE MONDAY (Development stream) | 7 | | MOONSHIRE
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100. | Background Types (and why Parallax is important) | 7 | |
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