101. | Wake up! It's MOONSHIRE MONDAY! (Development stream) | 6 | | MOONSHIRE
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102. | Development stream! Coding, level design, just chatting! | 6 | |
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103. | Ranting about Zelda on MOONSHIRE MONDAY #love2d #lua | 5 | |
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104. | Back again for MOONSHIRE MONDAY #love2d #lua | 5 | | MOONSHIRE
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105. | Improve your Screenshakes with these 3 steps | 5 | |
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106. | TEARS OF THE KINGDOM | 3 | | The Legend of Zelda: Tears of the Kingdom
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107. | Wake up! It's MOONSHIRE MONDAY (Development stream) #love2d #lua | 2 | | MOONSHIRE
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108. | [2021 Update!] Make Games with MonoGame - Installation and Development Fundamentals | 0 | |
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109. | Exploring the new Hub World! | Indie Devlog | 0 | |
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110. | Querying the World | Recreating Zelda | 0 | | The Legend of Zelda: A Link Between Worlds
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111. | Bombs and Explosions! | Recreating Zelda | 0 | |
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112. | Cheap keyboards exist... so now my indie game needs Keybinding | 0 | |
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113. | Animating Link's Walk | Recreating Zelda | 0 | | The Legend of Zelda: Four Swords Adventures
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114. | Hearts and Damage | Recreating Zelda | 0 | | The Legend of Zelda: The Wind Waker
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115. | Why You Should Make a Bad Game | 0 | |
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116. | Loading Art/Sprites into your game | Love2D Basics | 0 | |
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117. | Indie Devlog - Level variety with new Camera system! | 0 | |
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118. | Why Your Game NEEDS a Prototype! | 0 | | Prototype
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119. | Looting Treasure Chests! | Recreating Zelda | 0 | | The Legend of Zelda: Majora's Mask
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120. | TEARS OF THE KINGDOM: POST TUTORIAL | 0 | | The Legend of Zelda: Tears of the Kingdom
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121. | Indie Devlog | Official enemy designs and artwork! | 0 | |
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122. | Saving Progress and Loading Game Data | Indie Devlog | 0 | |
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123. | Collisions and Vectors | Recreating Zelda | 0 | | The Legend of Zelda: Breath of the Wild
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124. | Make Games with Love2D - Setup, Structure, and Development Basics | 0 | |
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125. | Building levels WITHOUT a built-in editor | 0 | |
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126. | The BEST scene transition! | Indie Devlog | 0 | |
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127. | The Sword | Recreating Zelda | 0 | | The Legend of Zelda: Twilight Princess
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128. | The Illusion of Movement | Recreating Zelda | 0 | | The Legend of Zelda: A Link to the Past
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129. | [2021 Update!] Make Games with Love2D - Setup, Structure, and Development Basics | 0 | |
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130. | Make your levels look unique (the easy way) | 0 | |
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131. | Run LÖVE Games on Android - APK Generation and Installation | 0 | |
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132. | Indie Devlog | Amazing backgrounds with Parallax! | 0 | |
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133. | Switching Between Weapons | Recreating Zelda | 0 | | The Legend of Zelda: Breath of the Wild
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134. | Challacade Live Stream | 0 | |
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135. | There will be no HUD in my indie game | 0 | |
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136. | Easy enemy AI using collider queries! | 0 | |
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137. | The Lamp and Lighting Torches | Recreating Zelda | 0 | | The Legend of Zelda: Twilight Princess
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138. | Designing Levels (and how I make it easier) | 0 | |
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139. | How passable (one-way) platforms work in game development! | 0 | |
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140. | Breath of the Wild... in 2D? | Recreating Zelda | 0 | | The Legend of Zelda: Breath of the Wild
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141. | The Easiest Way to Animate: Programmatically with Tweens | 0 | |
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142. | Player Movement Controls in under 9 minutes | Love2D Basics | 0 | |
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143. | How does Randomness work in game development and programming? | 0 | |
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144. | Using particles to make a cyclone effect for my indie game! | 0 | |
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145. | Make Games with MonoGame - Installation and Development Fundamentals | 0 | |
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146. | Making a Mammoth on MOONSHIRE MONDAY | 0 | | MOONSHIRE
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147. | Level design returns on MOONSHIRE MONDAY | 0 | | MOONSHIRE
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148. | Chatting with NPCs (and you!) on MOONSHIRE MONDAY | 0 | | MOONSHIRE
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149. | 7 months of game development progress | Devlog | 0 | |
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150. | Chatting and Coding! It's MOONSHIRE MONDAY! | 0 | | MOONSHIRE
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151. | Jumping into the third dimension! | 0 | |
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152. | Just Chatting (and coding) on MOONSHIRE MONDAY | 0 | | MOONSHIRE
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153. | Fixing my pixel art on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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154. | The only prescription is MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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155. | Solving a mystery on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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156. | New custom pixel art! Making sprites on MOONSHIRE MONDAY! | 0 | | MOONSHIRE
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157. | Chill out! It's MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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158. | Another week, another MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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159. | Coding and chatting! It's MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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160. | Fixing weird bugs on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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161. | Creating custom characters on MOONSHIRE MONDAY | 0 | | MOONSHIRE
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162. | Git & Github setup in 7 minutes! | 0 | |
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163. | Help me with level design on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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164. | More level design! MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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165. | A very merry MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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166. | Development is ramping up on MOONSHIRE MONDAY | 0 | | MOONSHIRE
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167. | Designing more levels on MOONSHIRE MONDAY! | 0 | | MOONSHIRE
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168. | Coding and Chatting! It's MOONSHIRE MONDAY! | 0 | | MOONSHIRE
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169. | Breaking the #1 rule of pixel art | 0 | |
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170. | Another week, another MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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171. | Warm up with MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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172. | Testing my game's combat on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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173. | Designing levels on MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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174. | Making MORE monsters on MOONSHIRE MONDAY | 0 | | MOONSHIRE
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175. | Testing my online game! It's MOONSHIRE MONDAY! | 0 | | MOONSHIRE
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176. | Just chatting (and coding) on MOONSHIRE MONDAY! | 0 | | MOONSHIRE
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177. | Finally... it's MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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178. | Coding new abilities on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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179. | Fixing the most common framerate bug | 0 | |
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180. | Fixing the Enemy AI on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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181. | Click here for MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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182. | Talking about AI on MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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183. | Coding Combat & Cutscenes on MOONSHIRE MONDAY | 0 | | MOONSHIRE
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184. | Good morning! It's MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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185. | MOONSHIRE MONDAY will never be the same! | 0 | | MOONSHIRE
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186. | Help me with level design! It's MOONSHIRE MONDAY | 0 | | MOONSHIRE
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187. | Help me fix bugs on MOONSHIRE MONDAY | 0 | | MOONSHIRE
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188. | Designing new enemies on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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189. | Creating impactful combat for my indie game! | 0 | |
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190. | Making monsters LIVE on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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191. | Sound effects are ANNOYING without this! | 0 | |
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192. | Another year, another MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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193. | Fighting new enemies on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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194. | More pixel art on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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195. | New pixel art! Designing more levels on MOONSHIRE MONDAY | 0 | | MOONSHIRE
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196. | Testing combat on MOONSHIRE MONDAY #gamedev #stream | 0 | | MOONSHIRE
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197. | I'm thankful for MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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198. | I voted for MOONSHIRE MONDAY #love2d #lua | 0 | | MOONSHIRE
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