1. | Making a Mammoth on MOONSHIRE MONDAY | 162 | | MOONSHIRE
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2. | Chatting with NPCs (and you!) on MOONSHIRE MONDAY | 103 | | MOONSHIRE
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3. | Designing more levels on MOONSHIRE MONDAY! | 129 | | MOONSHIRE
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4. | Shaders are a game-changer! | 4,468 | |
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5. | Making some PAINFUL cuts... | Devlog | 3,725 | |
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6. | The only prescription is MOONSHIRE MONDAY #love2d #lua | 86 | | MOONSHIRE
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7. | 7 months of game development progress | Devlog | 3,975 | |
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8. | Testing my game's combat on MOONSHIRE MONDAY #gamedev #stream | 118 | | MOONSHIRE
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9. | Coding Combat & Cutscenes on MOONSHIRE MONDAY | 171 | | MOONSHIRE
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10. | New pixel art! Designing more levels on MOONSHIRE MONDAY | 148 | | MOONSHIRE
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11. | Labor Day? I prefer MOONSHIRE MONDAY (Development stream) | 132 | | MOONSHIRE
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12. | Help me with level design! It's MOONSHIRE MONDAY | 137 | | MOONSHIRE
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13. | Development is ramping up on MOONSHIRE MONDAY | 173 | | MOONSHIRE
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14. | Fixing my pixel art on MOONSHIRE MONDAY #gamedev #stream | 161 | | MOONSHIRE
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15. | New custom pixel art! Making sprites on MOONSHIRE MONDAY! | 80 | | MOONSHIRE
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16. | Making monsters LIVE on MOONSHIRE MONDAY #gamedev #stream | 162 | | MOONSHIRE
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17. | Warm up with MOONSHIRE MONDAY #love2d #lua | 92 | | MOONSHIRE
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18. | Ranting about Zelda on MOONSHIRE MONDAY #love2d #lua | 91 | |
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19. | Creating custom characters on MOONSHIRE MONDAY | 157 | | MOONSHIRE
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20. | Fighting new enemies on MOONSHIRE MONDAY #gamedev #stream | 184 | | MOONSHIRE
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21. | More pixel art on MOONSHIRE MONDAY #gamedev #stream | 151 | | MOONSHIRE
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22. | Just Chatting (and coding) on MOONSHIRE MONDAY | 133 | | MOONSHIRE
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23. | Help me with level design on MOONSHIRE MONDAY #gamedev #stream | 184 | | MOONSHIRE
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24. | Jumping into the third dimension! | 22,379 | |
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25. | MOONSHIRE MONDAY is here! (Development stream) | 157 | | MOONSHIRE
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26. | Testing combat on MOONSHIRE MONDAY #gamedev #stream | 169 | | MOONSHIRE
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27. | I'm thankful for MOONSHIRE MONDAY #love2d #lua | 130 | | MOONSHIRE
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28. | Chill out! It's MOONSHIRE MONDAY #love2d #lua | 89 | | MOONSHIRE
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29. | Back again for MOONSHIRE MONDAY #love2d #lua | 82 | | MOONSHIRE
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30. | I voted for MOONSHIRE MONDAY #love2d #lua | 109 | | MOONSHIRE
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31. | Enemy AI on MOONSHIRE MONDAY (Development stream) | 155 | | MOONSHIRE
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32. | Coding and chatting! It's MOONSHIRE MONDAY #gamedev #stream | 150 | | MOONSHIRE
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33. | Designing new enemies on MOONSHIRE MONDAY #gamedev #stream | 183 | | MOONSHIRE
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34. | Wake up! It's MOONSHIRE MONDAY (Development stream) #love2d #lua | 87 | | MOONSHIRE
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35. | Another week, another MOONSHIRE MONDAY #gamedev #stream | 160 | | MOONSHIRE
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36. | More level design! MOONSHIRE MONDAY #gamedev #stream | 126 | | MOONSHIRE
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37. | Finally... it's MOONSHIRE MONDAY #love2d #lua | 134 | | MOONSHIRE
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38. | Click here for MOONSHIRE MONDAY #love2d #lua | 104 | | MOONSHIRE
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39. | Breaking the #1 rule of pixel art | 62,830 | |
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40. | Sound effects are ANNOYING without this! | 31,124 | |
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41. | MOONSHIRE MONDAY will never be the same! | 118 | | MOONSHIRE
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42. | Git & Github setup in 7 minutes! | 402 | |
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43. | Level design returns on MOONSHIRE MONDAY | 194 | | MOONSHIRE
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44. | Creating impactful combat for my indie game! | 16,692 | |
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45. | Fixing the Enemy AI on MOONSHIRE MONDAY #gamedev #stream | 92 | | MOONSHIRE
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46. | Chatting and Coding! It's MOONSHIRE MONDAY! | 110 | | MOONSHIRE
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47. | Another year, another MOONSHIRE MONDAY #gamedev #stream | 171 | | MOONSHIRE
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48. | Good morning! It's MOONSHIRE MONDAY #love2d #lua | 119 | | MOONSHIRE
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49. | Solving a mystery on MOONSHIRE MONDAY #gamedev #stream | 129 | | MOONSHIRE
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50. | Back again for MOONSHIRE MONDAY (Development stream) #love2d #lua | 104 | | MOONSHIRE
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51. | Fixing my Enemy AI in 5 minutes! | Devlog | 3,829 | | Paper Mario: The Thousand-Year Door
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52. | Fixing weird bugs on MOONSHIRE MONDAY #gamedev #stream | 139 | | MOONSHIRE
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53. | Making MORE monsters on MOONSHIRE MONDAY | 144 | | MOONSHIRE
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54. | Help me fix bugs on MOONSHIRE MONDAY | 104 | | MOONSHIRE
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55. | A very merry MOONSHIRE MONDAY #love2d #lua | 111 | | MOONSHIRE
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56. | Coding new abilities on MOONSHIRE MONDAY #gamedev #stream | 219 | | MOONSHIRE
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57. | Testing my online game! It's MOONSHIRE MONDAY! | 160 | | MOONSHIRE
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58. | Another week, another MOONSHIRE MONDAY #love2d #lua | 134 | | MOONSHIRE
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59. | Talking about AI on MOONSHIRE MONDAY #love2d #lua | 124 | | MOONSHIRE
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60. | Fixing the most common framerate bug | 18,759 | |
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61. | Coding and Chatting! It's MOONSHIRE MONDAY! | 138 | | MOONSHIRE
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62. | Just chatting (and coding) on MOONSHIRE MONDAY! | 119 | | MOONSHIRE
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63. | Designing levels on MOONSHIRE MONDAY #love2d #lua | 140 | | MOONSHIRE
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64. | Easily create levels/maps for Love2D games (with Tiled) | 0 | |
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65. | How to (easily) add Animations to a Character | Love2D Basics | 0 | |
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66. | The secret behind my Player Death Animation | 0 | |
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67. | I use this same effect in all of my games | 0 | |
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68. | First stream! Love2D Game development, working on my Bird Game | 0 | |
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69. | How to add a Game Camera that follows the player | Love2D Basics | 0 | |
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70. | Challacade Live Stream | 3 | |
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71. | TEARS OF THE KINGDOM: POST TUTORIAL | 22 | | The Legend of Zelda: Tears of the Kingdom
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72. | TEARS OF THE KINGDOM | 26 | | The Legend of Zelda: Tears of the Kingdom
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73. | Indie Devlog | Official enemy designs and artwork! | 65 | |
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74. | Exploring the new Hub World! | Indie Devlog | 80 | |
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75. | There will be no HUD in my indie game | 88 | |
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76. | Indie Devlog - New enemies, new levels! | 88 | Vlog |
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77. | Indie Devlog - Cutscenes and the Hub-zone Barriers | 102 | Vlog | Kirby's Adventure
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78. | Indie Devlog - Level variety with new Camera system! | 113 | |
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79. | Indie Devlog | Amazing backgrounds with Parallax! | 123 | |
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80. | The BEST scene transition! | Indie Devlog | 135 | |
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81. | How does Randomness work in game development and programming? | 143 | |
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82. | Necrozone Launch Trailer (iOS and Android) | 144 | |
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83. | MOONSHIRE MONDAY! (Development stream) | 176 | | MOONSHIRE
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84. | Wake up! It's MOONSHIRE MONDAY! (Development stream) | 190 | | MOONSHIRE
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85. | I brought my mobile game back from the dead | 175 | |
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86. | Why You Should Make a Bad Game | 177 | |
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87. | Cheap keyboards exist... so now my indie game needs Keybinding | 178 | |
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88. | The Easiest Way to Animate: Programmatically with Tweens | 181 | |
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89. | Development stream! Coding, level design, just chatting! | 184 | |
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90. | Back again for MOONSHIRE MONDAY! (Development stream) | 202 | | MOONSHIRE
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91. | Bombs and Explosions! | Recreating Zelda | 200 | |
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92. | Thank you for 10k! | 205 | |
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93. | I made a game in 48 hours (and made it open-source) | 205 | | Pac-Man
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94. | Make your levels look unique (the easy way) | 211 | |
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95. | Breath of the Wild... in 2D? | Recreating Zelda | 214 | | The Legend of Zelda: Breath of the Wild
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96. | The Sword | Recreating Zelda | 220 | | The Legend of Zelda: Twilight Princess
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97. | Designing Levels (and how I make it easier) | 222 | |
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98. | Loot and Treasure Chests! | Recreating Zelda | 225 | | The Legend of Zelda: The Wind Waker
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99. | Is this a bug, or a feature...? | 232 | |
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100. | The Lamp and Lighting Torches | Recreating Zelda | 232 | | The Legend of Zelda: Twilight Princess
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