4C Conference

4C Conference

Views:
153,643
Subscribers:
1,710
Videos:
238
Duration:
7:14:04:02

4C Conference is a YouTube channel which has around 1.71 thousand subscribers. He published 238 videos which altogether total at least 153.64 thousand views.

Created on ● Channel Link: https://www.youtube.com/channel/UCm1mHF3pdAXuNPc9_6umHbw





All Videos by 4C Conference



PublishedVideo TitleDurationViewsCategoryGame
2018-12-05“Will You Mentor Me?” : Mentorship in Game Development / Elena Lobova, Achievers Hub42:21577
2018-12-034C: Prague 2018 Video Report2:27627
2018-11-22Gameplay components caching / Alexander Balakshin, Sperasoft36:49762
2018-11-22Bringing Ray-tracing into Remedy‘s Northlight Engine / Tatu Aalto, Remedy53:475,097
2018-11-21Board Games with Digital App / Petr Murmak, Czech Games Edition47:17162
2018-11-21The Path of Creative Leader / Constantine Gavrykov, Wargaming40:02235
2018-11-21Real-Time Fluid Simulation in Shadow of the Tomb Raider / Peter Sikachev, Eidos Montreal43:205,533Shadow of the Tomb Raider
2018-11-21A Look in the Mirror, Managing Yourself / Matias Myllyrinne51:04731
2018-11-21"The World is Shrinking" / Jen McLean, IGDA Executive Director43:0781
2018-11-21When shit hits the fan you need a plan / Ralf Adam & Vera Frisch, Tiger Team & Gamecoprs52:32252
2018-11-21Growth through Cooperation / Slava Makarov, Wargaming42:23258
2018-11-13Less shooting in the dark / Mia Lahteenmaki & Sophia Vo, Rovio55:59134
2018-11-13Turning a troubled child into a winner / Vladimir Funtikov, Creative Mobile49:15144
2018-11-13Building your studio UX competency and culture / Jason Schklar, UX is Fine!57:01564
2018-11-13Building an Animation Runtime and Pipeline / Maurizio de Pascale Ph.D, IO Interactive A/A50:191,517
2018-11-13QA on co-development project / Sergey Sonets, Sperasoft23:37269
2018-11-13Player data in game development, why, when and how / Sebastian Long, Player Research44:45269
2018-11-09World of Tanks 1.0: Road to the biggest patch in the history of the game / Milos Jerabek41:02274
2018-11-09When Mixed Reality Experiments are Just in Time / Alexander Bobko, Wargaming37:1433
2018-11-09How to build a successful Battle Royale game in a few months / Jami Laes, Futureplay Games34:41361
2018-11-09Common Sense in QA / Dmitri Marinen, Wargaming34:01197
2018-11-09UX Research Methods/ Shawn Stafford, Sebastian Long, Mia Lahteenmaki, Celia Hodent & Jason Schklar51:58192
2018-11-09Run Fast, Sound Great / Jonathan Ashby & Will Augar, Frontier Developments42:36809
2018-11-09Best Practices in Emergent Narrative Design / Alexander Horn, Ubisoft Reflections58:43559
2018-11-09Making New Mistakes / Judith Hoffman, Big Huge Games35:4979
2018-11-09Scale up your production with smarter tools / Veli-pekka Kokkonen, GOTO Labs49:0785
2018-11-09Ylands: The Highs and Lows of Early Access / Ales Ulm, Bohemia Interactive39:05245Ylands
2018-11-09Challenges migrating to VR development / Arthur Houtman, Force Field Entertainment47:07189
2018-11-09The sonic art of Foley - manipulating objects and emotions / Almut Schwacke54:32351
2018-11-08“It’s Alive!!!” Controlling the Frankenstein after launch! / Mohsin (Mozzy) Syed, Glu Mobile43:44516
2018-11-08No Humans, No Challenges / Anastasia Bikineeva, Wargaming22:4644
2018-11-08Photogrammetry techniques in textures and props creation / Vitaliy Dzmitrakovich, Wargaming30:071,027
2018-11-08Crafting Empires & Puzzles / Tim Lonnqvist, Small Giant Games48:162,298
2018-11-08Real-life predictive-analytics models / Dmitriy Shchegrikovich. Wargaming29:08101
2018-11-08Localization QA: Deliver Linguistic and Cultural Quality To The Players / Sara Porello, Wargaming33:488,505
2018-11-08Building an International Community for Serious Play / Matthew Lee, IGDA Serious Games31:4430
2018-11-08Building Game Development Communities / Chris Hamilton & IGDA members54:2768Discussion
2018-11-08Building and breaking the genre / Petr Kolar, Bohemia Interactive39:34216
2018-11-08Project Discovery: Real scientific contribution through video games / Bergthor Hauksson, CCP52:25107
2018-11-08VO Masterclass / Mark Estdale, OM52:15285
2018-11-05How Game Jams can foster communities / Jo Summers, Global Game Jam41:35203
2018-11-05Asset Creation in Dishonored 2 / Adrien Thierry, Arkane Studios34:398,167
2018-11-05Lessons learned from prototyping with WoT / Aidan Millot, Wargaming51:49152
2018-11-05I Can Be My Worst Enemy / Genevieve LeBlanc, Clever Endeavour Games47:2586
2018-11-05Craft the Right Experience — Before It’s Too Late! / Wezst Hart, Wargaming52:18211
2018-11-05Motion Capture for core gameplay animator / Maskym Zhuravlov, Naughty Dog52:232,991
2018-11-01Building a Community for Seeds of Sol with Development Streams / Rainer Angermann, Rarebyte47:0186
2018-11-01Pretend Your Product Doesn't Matter / Rob Martyn, GSN Games40:3858
2018-11-01Tackling the deadlines block by block / Petri Alanko, SysExCom42:34164
2018-11-01Turning A Sinking Ship Into a Submarine/ Emre Deniz, Opaque Space40:41109
2018-11-01Mobile Gaming Just Keeps Growing / Tomek Chudzinski, App Annie46:2465
2018-11-01Nitro Games continuous delivery process in Runegate Heroes / Jussi Tahtinen, Nitro Games48:2276
2018-10-31Design for Esports / Greg Street, Riot Games51:32390
2018-10-30Tools for Testing: The Importance and Benefits / Sean McNamara, Wargaming33:26142
2018-10-30Confessions of a game director, how Wargaming saved my gaming soul / Paul Barnett, Wargaming45:53672
2018-10-30How to sell a game / Marianna Krjakvina, Creative Mobile38:20142
2018-10-30Compute Shaders: Optimize your engine using compute / Lou Kramer, AMD41:4816,633
2018-10-30Zombie Beliefs Behind Business Transformations / Kseniya Samersava & Vyacheslav Kostikov, Wargaming33:4692
2018-10-30The Art of the DLC / Karen Segars, Arkane Studios39:55477
2018-10-30Audience Management / Jean Marc Codsi & Vladimir Dubrovskyi, Wargaming34:20296
2018-10-30From 20 to 20 million players and counting / Florian Stronk, BRAVOCOMPANY46:03306
2018-10-30Breaking Down a Broken Manhattan / Ben Wilson, Machinegames38:406,587
2018-10-30Games as Medicine - Digital Pharmaceuticals / Noah Falstein, The Inspiracy50:35111
2018-10-30UX and Cognitive Science in Game Design/ Celia Hodent, Game UX Consultant53:4534,820
2018-10-30Opening Bedrock Minecraft to Extensibility / Jason Cahill, Minecraft50:52200
2018-10-22Learning From Mistakes / Reginaldo Valadares, Rovio45:07310
2018-10-22Community Engagement - Best Practices How to Build a Tight Knit Community/ Nathalie Goller, Rovio45:10410Guide
2018-10-22Retrospective of Burnout Paradise / Jack Griffin, Criterion Games51:311,606Burnout Paradise
2018-10-22Narrative System Design Basics / Leszek Szczepanski, Guerrilla Games39:241,042
2018-10-22Artificial Emotional Interlligence / Daniel Mcduff, Microsoft46:27234
2018-10-22Finding Quality Time in Player Relationship / Colleen Chon, EA Sports Analytics, Electronic Arts47:28163
2018-10-22Star Wars: Jedi Challenges - A Lesson in Audio for Mobile AR / Christopher Denman, Disney Parks42:31171
2018-10-22Mixing Methods on Facebook Messenger / Aleksandar Dimitrijevic, Nordeus22:0197
2018-10-22Strike a Pose / Ian Lang, Blizzard35:532,071
2018-10-22Take Play Seriously & Make Serious Things Playfully / Ben X Tan, Google Zoo34:19278
2018-09-144C Prague (short version)0:3479
2018-09-144C Prague1:04439
2018-07-134C: Prague 2018 - Call for Speakers. New deadline 31th July3:00124
2018-06-264C: Prague 2018 - Call for Track Owners2:07181
2018-02-15How marketing is exactly like the zombie apocalypse / Juuso Myllyrinne, Wargaming39:2778
2018-02-13Evolution of Ship Production Pipeline / Alexander Shably, Wargaming1:02:1869
2018-02-13Reward Psychology - Throwing out the Neurotrash / Ben Lewis-Evans, UX Researcher, Epic Games1:02:033,015Vlog
2018-02-13New Media – Video Channels in Social Media / Oleg Barmin, СЕО Agenda Video54:3730
2018-02-13C# Job System — Writing Safe Multi-Threaded Code in Unity / Valentin Simonov, Anthony Yakovlev1:04:123,660
2018-02-13PvZ: Extending a Brand from Mobile to HD / Rowland Cox, Wargaming1:04:1225
2018-02-13Engineering lessons learned while evolving WoT server tech / Maksim Baryshnikov, Wargaming1:00:5972
2018-02-13Designing Rating Systems for Team Games / Sergey Nikolenko, Researcher43:56415
2018-02-13Advertising for GameDev / Roberto Panshividze, СЕО MDK creative58:5020
2018-02-13From a Desktop to a Wearable Computer / Dimitri Mikhalchuk, CEO Teslasuit Ltd1:03:25137
2018-02-13Web for Game / Maks Zylicki, Development Director Wargaming54:0443
2018-02-13New Media & Multichannel / Arsenii Ashomko, СЕО, Tigermilk Media47:2810
2018-02-13The Technical Challenges and Choices of Creating Massive, Cloud-Based Worlds / Rob Whitehead55:32138
2018-02-13While we are not up to the sound / Aleksey Tomanov, Audio Team Lead Wargaming1:01:0493
2018-02-13Live Games, Live Sound / Brendan Blewett, Audio Director Wargaming43:33107
2018-02-13Releasing Producer Projects on YouTube in 2k17 / Sergey Streltsov, Head of Content Yoola1:03:3413
2018-02-13Depth Proxy Transparency Shading (DPTS) / Peter Sikachev, Senior Graphics Programmer Eidos Montreal53:40315Depth
2018-02-13#ONETEAM: Co-Development Strikes Back! / Vyacheslav Kostikov, Vyacheslav Gladyshev, Jay Minn50:5923
2018-02-13Horror of Mobile Graphics / Filipp Keks, Developer Creative Mobile58:4382
2018-02-13Fireside Chat / Jeferson Valadares, Bandai Namco Entertainment America53:4375
2018-02-13What Makes AAA Game UI / Constantine Gavrykov, Kamil Krupski Wargaming1:04:38966