1. | Global Game Jam 2013 @ MIT | 3:08:49 | |
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2. | Friday Games: Couch-Co-op with Halo 4 | 2:09:44 | | Halo 4
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3. | Friday Games: Ahssahssahn's Crid | 1:59:52 | | Assassin's Creed
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4. | Todd Harper - Arcades and Performing Play | 1:58:58 | |
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5. | From Private Play to Public Entertainment: Live-streaming and the Growth of Online Broadcast | 1:55:46 | |
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6. | Friday Games Dance Party! | 1:49:55 | | Dance Central 3
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7. | Friday Terror from the Unknown UFO: XCOM/X-COM | 1:48:53 | | XCOM: Enemy Unknown
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8. | Mikael Jakobsson - Co-Op Game Design | 1:48:37 | |
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9. | Friday Games: Tomb Raider 1996 vs 2013 | 1:44:26 | | Tomb Raider
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10. | CMS.611/6.073J "Creating Videogames" Final Presentations for Fall 2012 | 1:39:56 | |
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11. | Friday Games: League of Legends | 1:39:15 | | League of Legends
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12. | Q&A for 11.126x Introduction to Game Design | 1:32:28 | |
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13. | Steve Golson - From Crazy Otto to Ms. Pac-Man | 1:27:24 | | Ms. Pac-Man
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14. | Friday Games: Lex Laser Saves the Galaxy, Again! | 1:23:33 | |
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15. | Friday Games: Starcraft 2 Heart of the Swarm coaching | 1:23:33 | | StarCraft II
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16. | Nick Montfort - Ports, Platforms, Arcades | 1:23:32 | |
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17. | 2013 IHA Northeast Regional Championships | 1:22:32 | |
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18. | Scott Nicholson: Meaningful Gamification: Motivating through Play instead of Manipulating through Re | 1:19:50 | |
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19. | Friday Games: Tiltfactor's Buffalo | 1:16:32 | |
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20. | Friday Games: Mikael Jakobsson and Monaco: What's Yours Is Mine | 1:16:19 | | Monaco: What's Yours is Mine
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21. | Friday Games: FTL (Faster than Light) | 1:14:46 | | FTL: Faster Than Light
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22. | Friday Games: QUILTBAG Jam Recap | 1:14:36 | |
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23. | Friday Games: Guacamelee! | 1:12:11 | | Guacamelee!
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24. | Friday Games: A Slower Speed of Light | 1:11:28 | | A Slower Speed of Light
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25. | Friday Games: The Ship, the ship, the ship is on fire | 1:05:45 | |
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26. | Cardboard Jam 2014 - Postmortem Presentations | 1:05:09 | | Postmortem
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27. | Friday Games: Karateka | 1:04:41 | | Karateka
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28. | Play Nice: the Science and Behavior of Online Games | 1:04:25 | |
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29. | Closing Keynote -- Game Jam Post-mortems | 59:54 | |
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30. | Friday Games: The Stanley Parable | 57:48 | | The Stanley Parable
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31. | Friday Games: The Yawhg | 56:49 | | The Yawhg
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32. | BREAK THIS CODE "Tmb'a ism i xchhtm qv iv pwcz!" | 52:08 | |
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33. | Friday Games: Puppeteer | 52:00 | | Paper Mario
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34. | Developer chat with Team Eleven Eleven - SC2VN | 50:57 | | SC2VN
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35. | How To Make A Card Game In 30 Easy Steps | 50:43 | Guide |
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36. | Opening Keynote -- Games: What are they good for? | 50:20 | |
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37. | Friday Games: Antichamber and Mark of the Ninja | 50:09 | | Mark of the Ninja
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38. | Visiting the Minecraft Institvte of Technology | 47:31 | Vlog |
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39. | Playing in Extreme Environments | 45:35 | |
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40. | Procedural Processes -- Lessons Learnt From Automated Content Generation in "Easy Money?" | 41:14 | |
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41. | Environmental Storytelling: All That You Can Leave Behind | 38:02 | |
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42. | A People's History of the First Person Shooter | 37:43 | |
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43. | Men In Games | 37:24 | |
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44. | Televisual Sports Videogames | 33:10 | |
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45. | Friday Games: F*** This Jam (Part 2 of 2) | 30:08 | |
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46. | Friday Games: F*** This Jam (Part 1 of 2) | 29:09 | |
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47. | Starting a Videogame Arts Organization | 19:22 | |
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48. | Puzzling Out Puzzles | 12:26 | |
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49. | At Least Your Parents Have A Basement: Economic Class Dynamics In Game Production | 12:01 | |
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50. | Welcome to The MIT Game Lab | 9:37 | |
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51. | Movers & Shakers - Subversive Game Design and Meaningful Conflict | 3:11 | |
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52. | Can You Write That Down? The Six Types of Game Design Documents and Finding the Right One(s) for You | 2:38 | |
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53. | A Slower Speed of Light AMA promo | 1:57 | | A Slower Speed of Light
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54. | Friday Games ParaParaPreview | 1:09 | |
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55. | Friday Games: Buffalo Preview | 0:50 | |
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56. | Friday Games: Terror from the Unknown UFO Preview | 0:47 | | X-COM: Terror from the Deep
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